Rapid Retopo and UVs in 3D Coat

所在平台: Udemy

课程主页: https://www.udemy.com/course/retopology/

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课程名称:3D Coat中的快速重拓扑与UV处理 课程概述:本课程专注于如何为我在另一门Udemy课程——硬表面建模与雕刻课程中制作的机器人模型进行展开。课程内容涵盖从体素中获取有用几何形状与UV所需的所有知识。这是一项庞大的工作,我在过程中遇到了一些意外情况,例如显卡内存不足的问题以及如何解决该问题。此外,我还学习了如何使用脚本管理众多的重拓扑和UV部分列表。尽管我以为自己对3D Coat已经了如指掌,但在这个过程中我仍然学到了很多,包括一些鲜为人知的工作流程,你也会从中受益。本课程不是关于一般3D重拓扑最佳实践的讲解,而是着重于如何在处理大量场景对象时管理3D Coat中的重拓扑和UV工作流程。

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课程详情

The course is the process of unwrapping a robot model which I did in another Udemy course - Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.This is not a course on general 3D retopo best practices but more about how to manage retopo and UV worflows in 3d coat when dealing with many many scene objects.

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