3D Character Creation: Retopologizing For Animation - Zbrush

所在平台: Udemy

课程主页: https://www.udemy.com/course/retopologizing/

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课程名称:3D角色创建:动画重拓扑 - Zbrush 课程概述:本课程由Corazon Bryant教授,她从小就展现出艺术才能,二岁时便在母亲的墙上开始画画。在母亲的鼓励下,她不断进步,并在中学时期为同学和老师制作肖像赚取零花钱。她获得了媒体艺术与动画的大学学位,并为建筑及娱乐公司工作。Corazon曾经在一所A+学校教授3D动画课程,发现了自己对教学的热爱,旨在激励年轻艺术家。她目前与业内其他有经验的艺术家共同努力,开发名为Victory 3D的新项目,提供一个实惠有效的学习系统,帮助学生更容易进入3D行业。 课程信息:在这门为期3小时的视频课程中,Corazon Bryant将介绍多种重拓扑工具,帮助学员理解重拓扑的目的及创建可动画网格所需的几何结构。学员将学习如何使用Zremesher为角色创建干净的拓扑,掌控几何体流动,并管理适合游戏的多边形数量。此外,还将深入了解Topology笔刷和Zsphere拓扑工具的使用。在课程结束时,学员将掌握将高分辨率雕刻作品转变为适合动画的低分辨率角色的技能。因此,准备好你的Zbrush,开始享受学习的乐趣吧!

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Instructor Info Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time when by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry. Course Info In this 3-hour video course, Corazon Bryant will go over different types of tools that you can use to retopologize your character. You will first start by understanding the purpose of retopologizing and learning the kind of geometry structure that is needed to create an animatable mesh. You will gain knowledge on how to use Zremesher to create a clean topology for your character. You will learn how to control the flow of your geometry and manage the amount of polygons that is suitable for games. You will also gain insight on how to utilize the Topology brush and Zsphere Topology tool to create accurate topology for your needs. By the end of this course, you will acquire the skills to be able to turn your high res sculpt into an animation-ready low res character. So get your detailed Zbrush ready and it's time to have some fun!

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