Creating Real Time Hair for Game Characters [Beginner]

所在平台: Udemy

课程主页: https://www.udemy.com/course/realtimehairforgames/

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课程简介

**课程名称:** 为游戏角色创建实时毛发 [入门级] **课程概述:** 本课程将教你如何创建 AAA 级游戏角色毛发。课程从零开始,无论你是想制作毛皮还是角色真实毛发,都将涵盖。你将学会如何正确摆放发片以避免平面感和虚假感,如何快速制作高质量的逼真游戏毛发纹理,如何正确展开 UV 并应用纹理,如何使毛发纹理更具“体积感”,以及如何使用 XGen(迪士尼和暴雪常用的优秀毛发制作工具)并将其应用于你的作品。 **目标受众:** 本课程面向初学者,略微熟悉 Maya 和 Substance Painter 的用户。熟悉基本软件操作(如平移、缩放)即可。无需资深艺术家或专家经验即可取得优秀成果。 **课程内容亮点:** * 创建 AAA 标准游戏角色毛发 * 学习摆放毛发的技术,增加真实感 * 快速制作逼真高品质毛发纹理 * 掌握 UV 展开与纹理应用技巧 * 实现毛发纹理的“体积感” * 使用 XGen 工具制作精美毛发

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In this course I will teach you how to create the AAA standard character hair. We will start from scratch so don't worry too much about being left out. Whether it be furs or actual character hair I got you covered. In this course, you will learn & have answers to the following questions:- How do I properly put hair cards so they don't look flat and fake?- How do I create realistic game ready hair textures super quickly but with max quality?- How do I lay my Uvs and apply my textures properly so I'm not messing up anything?- How can I make it seem like my hair texture has volume?- How can I make this hair look more realistic? - How do I use "Xgen," Disney's and Blizzard's go to for beautiful hair & apply that to my own artworks? Keep in mind this course is targeted for beginners who are a tiny bit familiar with Maya and Substance Painter. If you aren't, no worries. What I mean by familiar is knowing basic controls of the softwares like panning, zooming etc. Anyway, goodluck and I hope you learn something valuable from this course. You don't need to be a senior artist or an expert to be able to achieve great results! Come join my class, I got you fam.

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