Realize Your Level Design Ideas with UE5 and Blender

所在平台: Udemy

课程主页: https://www.udemy.com/course/realize-your-level-design-ideas-with-ue5-and-blender/

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**课程名称:** 用UE5和Blender实现你的关卡设计想法 **课程概述:** 本课程将带你全方位掌握游戏关卡设计,从高阶的设计思维到在Unreal Engine 5中实际搭建可 traversing 的关卡。你将学习如何构思、绘制、3D建模,并在Unreal Engine中进行设置和打光。 **课程内容亮点:** * **从概念到实践:** 学习如何处理设计简报,或自行创建包含特定参数和限制的新关卡设计。 * **多维度创作:** * **草图绘制:** 无论是在纸上手绘,还是使用Photoshop等图像编辑软件,都可以绘制2D地图。 * **3D建模:** 利用Blender(或同等软件)将2D地图转化为3D模型。 * **UE5集成:** 将建模成果导入Unreal Engine 5,并配合默认的1st或3rd person角色控制器进行移动测试,确保关卡尺度准确。 * **细化与打光:** 优化关卡几何体,设置灯光,并添加必要注释。 * **成果产出:** 最终完成一个可在Unreal Engine 5中运行的精美灰盒(graybox)关卡,可作为个人游戏项目的起点或添加到作品集中。 **推荐基础:** 虽然不强制要求Blender或Unreal Engine的使用经验,但熟悉你选择的3D软件的基础操作会非常有帮助。 **课程类型:** 本课程主要侧重于关卡空间设计,不涉及游戏编程或网络多人设置。但其产出的灰盒关卡是展示设计能力的优秀作品集素材。

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课程详情

Level design is an essential component of multiplayer action games. Ever fantasize about creating your own maps? This class will cover how to approach level design from high-level design thinking to the nuts and bolts of blocking out a level that you can traverse in Unreal Engine 5.This class involves brainstorming, drawing, 3D modeling, and some setup and lighting in Unreal.You can follow along using Blender for the modeling portion of the class or equivalent software. While prior experience using either Blender or Unreal is not required, it's recommended that you're familiar with the basics of your 3D software of choice. For the drawing portion, feel free to use good old fashioned pen and paper, then upload a picture of it to your computer using a phone.Design a level based on the brief provided or create your own!Soak in the design brief and let it marinate in your headOR write up a new brief with specific parameters and restrictions definedDraw up a 2D map either on paper or an image editing app like Photoshop using a pen tabletBring the drawing into a 3D app like Blender and begin modeling your levelBe mindful of the scale by checking the level geometry inside of Unreal. Use one of the default 1st or 3rd person character controllers to run around in your map.Refine the level geometry and set up lights in Unreal, with annotations added where needed.Once you've finished this class, you should have an awesome graybox level that runs on Unreal Engine 5. This can be used as a basis for an area in your dream game or added to your portfolio to point to and say, "I designed this!"Note: This class does not cover gameplay programming or network multiplayer setup. However, graybox maps are perfectly valid portfolio material as it demonstrates how you design spaces. For personal game projects, you can use these techniques to consistently tackle the blank canvas with a reliable design process.

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