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所在平台: Udemy |
课程主页: https://www.udemy.com/course/realistic-3d-female-face/
课程评论:没有评论
课程名称:真实感3D女性面孔 课程概述: 在此课程中,您将学习如何在Maya中将基础网格转变为真实感女性面孔。课程涵盖了从ZBrush中的第一笔画到Maya中的最终真实渲染的完整工作流程。课程结束时,您将能够根据参考图创建自己的VFX/游戏角色3D模型,使用简单而强大的技术。我们将重点关注角色的面部和服装,尤其是面部,因为它通常是最复杂和重要的部分。这将使我们可以讨论面部解剖、微细细节、服装重新拓扑以及您在工作中可能遇到的常见纹理挑战等主题。 课程内容: 本课程将从如何在Photoshop中对齐参考图开始,然后准备我们的模型,导入ZBrush,涵盖所有特定步骤和设置。在此之后,我们将使用可平铺纹理图和TextureXYZ图对角色皮肤细节进行处理,并使用智能蒙版显著加快纹理制作。一旦皮肤细节处理完成,我们将开始使用填充图层逐层创建色彩图,并学习如何制作简单而强大的粗糙度图,使角色更加生动。 皮肤着色简化: 在完成基本贴图的初次处理后,我们将把纹理导入Arnold,并设置皮肤着色。皮肤着色可能是一个非常复杂的过程,因此我们将确保使其简单易懂。在完成第一遍皮肤着色后,角色的整体效果将逐渐形成。此外,我们将使用FlippedNormals眼睛工具包,使角色更具生命感。 专业的、经过验证的纹理工作流程: 您将学习到一种专业的雕刻肖像、在ZBrush中导出贴图、在Substance Painter中进行纹理制作、使用Xgen创建头发、以及在Arnold中进行皮肤和头发效果开发的方法。本课程提供了一种快速且行业验证的工作方式,为您未来的角色创作奠定坚实的基础。 技能水平: 角色面孔创作适合具有中级ZBrush、Maya和Substance理解的3D艺术家,适合那些希望将角色设计提升到新水平的学习者。建议您了解如何使用Substance Painter、Maya和ZBrush,因为我们将专注于纹理和着色的工作流程,而不是逐步介绍所有功能。 您将学到的内容: - 在Photoshop中对齐参考图以进行雕刻 - 学习头部的解剖结构 - 从ZBrush导出模型并导入Substance Painter - 设置智能蒙版以实现高效工作流程 - 在Substance Painter中使用烘焙蒙版 - 分步构建色彩图 - 制作粗糙度图 - 从Substance Painter导出贴图 - 从ZBrush导出位移贴图 - 使用Xgen创建眉毛、睫毛和长发 - 在Arnold中进行皮肤着色 - 如何使用经过验证且简单的纹理工作流程 - 使用Marvelous Designer创建夹克和T恤 - 在Marvelous Designer中进行重新拓扑 - 导入到ZBrush进行细节雕刻 - 在Substance Painter中为夹克进行纹理处理 - 在Arnold中的效果开发 课程包含62个视频教程和场景文件(Maya),总时长为34小时。 所用软件: - Adobe Photoshop - Maxon ZBrush - Substance Painter - Marvelous Designer - Maya 2019
PRODUCT DESCRIPTIONIn this realistic female face, you'll learn how to turn a base mesh into a realistic face in maya! Learn the full workflow from the first brush stroke in zbrush to the final realistic render in maya. By the end of this course, you'll be able create your own characters vfx/game character from reference to finished 3d model, using simple and powerful techniques.We'll be focusing on the face and clothing of the character but particularly the face since it's commonly the most complicated and important part. It'll allow us to talk about topics such as facial anatomy, micro detailing, garment retopology, and how to solve common texturing challenges you'll encounter in your work.Covering the Full ProcessWe're starting talking about how to align reference in photoshop Facial AnatomyThen prepping our model in maya and importing it zbrush, covering all specific steps and settings. From there we'll give the character skin details using tileable maps in combination texturingxyz maps, you'll learn powerful techniques using Smart Masks to significantly speed up texturing. Once our skin details are done, we're starting on the color map using fill layers, creating the color map one layer at a time. You'll also understand how to create simple and powerful roughness maps to make your characters pop.Skin Shading Made SimpleHaving done the first pass on all the base maps, we're bringing the textures into Arnold, where we'll set up the skin shader. Skin shading can be an incredibly complicated process, so we'll be sure to make it simple and easy to understand. With a first pass of the skin shading done, this is the step where the character is coming together. We're also using the FlippedNormals Eye kit, to make the character feel truly alive.Professional and Tested Texturing WorkflowYou'll learn a professsional way of sculpting likeness,exporting maps in zbrush, texturing in substance painter, working with xgen in creating hair and look develop for skin and hair in arnold, covering both texturing in Painter as well as skin shading in Arnold. This is a fast and industry-proven way of working, giving you a solid framework for all your future characters.Skill LevelCharacter Face creation is perfect for 3D artists with an intermediate understanding of zbrush, Maya, and Substance. And who are interested in taking their character design to the next level! We recommend that you know how to use both Substance Painter, Maya and zbrush, as we're focusing on texturing and shading workflows, instead of going through features A-Z. What You'll LearnAlighing reference in Photoshop for sculptingLearning some anatomy structure of the headExporting models from ZBrush and importing them into Substance PainterSetting up Smart Masks for an efficient workflowUsing baked masks in Substance PainterBuilding a color map step by stepMaking a roughness mapExporting maps from Substance PainterExporting displacement maps from ZBrushCreating eyebrows, eyelashes and long hairs with Xgen for MayaSkin shading in ArnoldHow to use a tested and simple texturing workflowWorking with marvelous Designer Create jacket and t-shirtRetopology in Marvelous DesignerImporting to zbrush and sculpting detailsTexturing the jacket in substance painterLook dev in Arnold62 Video Tutorialsscene files (Maya)34 hours ( video content)SOFTWARE USEDAdobe PhotoshopMaxon zbrushSubstance PainterMarvelous DesignerMaya 2019