Real life complex materials for UE

所在平台: Udemy

课程主页: https://www.udemy.com/course/real-life-complex-materials-for-ue/

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课程简介

**课程名称:** Unreal Engine 真实复杂材质 **课程概述:** 本课程旨在帮助学习者**理解**Unreal Engine(UE)中的复杂材质,而非仅仅教导如何创建酷炫的材质。通过线性学习,你将深入了解材质制作中的数学原理,明白为何需要进行特定的数值运算,以及这些运算在实时渲染中的具体影响。 **课程亮点:** * **循序渐进的深度学习:** 课程内容从基础数学概念到复杂渲染技术,难度递增,确保学习者能够逐步掌握。 * **实战项目驱动:** * **土壤材质:** 学习基本的数学概念及其在材质中的应用。 * **动画鱼:** 理解三角函数,并用于创建生动的鱼的动画。 * **卡通着色器(Toon Shader):** 深入了解延迟渲染(Deferred Rendering)机制,并学习在材质编辑器中创建自定义的简化光照模型。 * **绘画效果:** 作为卡通着色器的补充,学习使用后期处理(Post Process)效果实现描边,并理解图像处理中的各种概念。 * **径向模糊(Radial Blur):** 运用HLSL(High-Level Shading Language)代码实现复杂的径向模糊效果。 * **配套项目文件:** 提供可供下载的UE 4.25项目空文件,方便学习者跟随教程进行实践。虽然部分资产不兼容旧版本,但核心的数学和逻辑原理适用于早期UE版本。 **适合人群:** * 希望全面了解Unreal Engine的学习者。 * 渴望深入理解材质节点操作及其背后逻辑的学习者。 **核心内容:** * **材质基础与数学原理:** 掌握材质节点运算的真正含义。 * **高级渲染技术:** 探索延迟渲染、自定义光照模型。 * **图像处理特效:** 学习后期处理和特效的实现方法。 * **HLSL编程入门:** 体验用代码驱动复杂渲染效果。

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课程详情

The intention of this course is not to show you how to create cool materials inside unreal engine, but understand them, you will understand why you need to multiply or divide certain numbers and what are the implications of those operations in real time.Understanding materialsThe course is divided in several materials one more difficult than the another, it is important that you watch them in a linear fashion since the topics exposed in the first ones will be used in the next partsDownload project empty files to follow along with this courseThis course includes a.zip file which can be extracted for you to follow along, it is important to mention the version we will be using is 4.25, the maths and logic exposed in this course can be used in old versions of UE but the assets are not compatible. This course will cover:Creating a soil material, where we will see basic math concept that are really necessary for the following tutorialsCreating an animated fish, we will understand trigonometric functions while we do a cool animation for a fishCreating a toon shader, we will see in deep what is deferred rendering and how to create a custom cheap light model inside the material editorCreating a drawing effect, as complement for the toon shader we will create a cool post proccess effect using outlines, we will understand various concepts that are use inside image processeingCreating a radial blur, for this last tutorial we will use HLSL code, since is the only way to archive such a complex effect!Who is this course for:People who wants to learn about unreal engine in generalThose who want to understand the operations they are doing inside a material graph

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