Rapid Game Development with Unity 5

所在平台: Udemy

课程主页: https://www.udemy.com/course/rapid-game-development-with-unity-5/

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课程名称:Unity 5快速游戏开发 概述:游戏引擎是帮助开发者设计互动游戏的重要工具,而Unity是游戏行业中一个激动人心且广受欢迎的引擎。它被大型游戏工作室和独立开发者广泛应用于创建受欢迎的2D和3D游戏。如果你有志于在Unity中开发出色的游戏,或想进入游戏世界,那么这门课程非常适合你。在这门课程中,你将理解游戏开发的概念,并通过实践这些知识来获得良好的学习体验。从基础开始逐步过渡到中级水平,本课程将帮助你在Unity 5中建立扎实的游戏制作基础。 课程内容包括:课程以游戏引擎的介绍和Unity的安装步骤开始,接下来介绍Unity界面并教授如何构建关卡。你将理解Unity的核心概念,如游戏对象、组件和场景。最后,你将通过制作四个有趣的游戏项目(从射击游戏、平台游戏到探索和冒险游戏)来学习如何使用Unity。课程结束时,你应该对游戏开发原则有一个扎实的理解,并能够迅速制作自己的游戏! 为何选择这门课程?我们在过去十年中一直致力于帮助开发者保持竞争力。课程的结构经过深度的研究,以确保开发者获得职场所需的实际知识。我们不会在理论上花费太多时间,而是注重实际结果,让你看到事物在行动中的运作。这门课程采取基于实例的方法,从基本游戏逐步过渡到更复杂的游戏,逐步提升技能水平。课程内容结合文本、视频、代码示例和评估,令你的学习旅程更加精彩和有成就感。它的模块化结构形成了一个顺畅的概念流,帮助你以自己的节奏学习多种主题,并朝着学习Unity的目标迈进。 学员反馈:课程内容受到听众的欢迎,以下是几条评论:“我已经开始制作第一个游戏,说明很容易跟随。” - Jennifer “易于阅读,易于跟随,是一个很好的入门!” - 匿名客户 我们结合了以下Packt产品的最佳内容: - 《Unity 5 Fundamentals》 by Dr. Edward Lavieri - 《Unity 5 for Beginners》 by Alan Thorn - 《Unity 5.x by Example》 by Alan Thorn 此次课程结合了这几位备受推崇的作者的杰出作品: Dr. Edward Lavieri是资深游戏设计师和开发者,具有扎实的学术背景,拥有计算机科学博士学位和多项硕士学位。作为three19软件设计和开发工作室的创始人,他不断设计和开发软件,并撰写了多本书籍以及开发了多个与计算机科学、信息系统和游戏开发相关的大学课程。Alan Thorn是一位多学科的游戏开发者、作者和教育者,拥有17年的行业经验,负责PC桌面、移动和VR游戏的开发。他建立了Wax Lyrical Games,并且创作了获奖游戏《Baron Wittard: Nemesis of Ragnarok》,他曾撰写23本有关游戏开发的技术书籍,并进行19个视频培训课程的讲授。 actuellement,Alan是国家电影与电视学校的游戏设计与开发系主任。

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Game engines are one of the most powerful tools that help developers design interactive games for multiple platforms. Unity is an exciting and popular engine in the game industry. It is widely used to create popular 2D and 3D games by large game studios and indie developers. Are you looking to develop stunning games in Unity? Or getting into the gaming world? If yes, this course is ideal for you. In this course, you will understand the game development concepts and have a good learning time by applying the knowledge gained through practice of these concepts. Starting from the ground up and moving toward an intermediate level, this course will help you establish a strong foundation in making games with Unity 5. What is included? Let's take a look at the learning journey. The course starts with an introduction to game engines and installation procedures of Unity. From there, the course introduces you to the Unity interface, and teaches you how to build levels. You'll understand the core Unity concepts such as game objects, components, and scenes. Finally, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. By the end of the course, you should have a solid understanding of game development principles and be able to create your own games in no time! Why should I choose this course? We've spent the last decade working to help developers stay relevant. The structure of this course is a result of deep and intensive research into what real-world developers need to know in order to be job-ready. We don't spend too long on theory, and focus on practical results so that you can see for yourself how things work in action. This course follows an example-based approach that will take you through the most basic games toward the more complex ones, gradually building your skill level. It's a blend of text, videos, code examples, and assessments, which together makes your learning journey all the more exciting and truly rewarding. It includes sections that form a sequential flow of concepts covering a focused learning path presented in a modular manner. This helps you learn a range of topics at your own speed and also move towards your goal of learning Unity.Testimonials: The source content have been received well by the audience. Here are a couple of reviews: "I have started creating the first game. The instructions have been easy to follow." - Jennifer "Easy to read, easy to follow, good starter!" - Anonymous Customer We have combined the best of the following Packt products: Unity 5 Fundamentals by Dr. Edward LavieriUnity 5 for Beginners by Alan ThornUnity 5.x by Example by Alan Thorn For this course, we have combined the best works of these extremely esteemed authors: Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a Doctorate of Computer Science from Colorado Technical University, an MS in Management Information Systems (Bowie State University), an MS in Education (Capella University), and an MS in Operations Management (University of Arkansas). As the founder and creative director of three19, a software design and development studio, Edward is constantly designing and developing software. He has authored several books. He has also developed numerous college courses involving computer science, information systems, and game development. Alan Thorn is a multidisciplinary game developer, author, and educator with industry experience of 17 years. He makes games for PC desktop, mobile, and VR. He founded Wax Lyrical Games and created the award-winning Baron Wittard: Nemesis of Ragnarok game, working as designer, programmer, and artist. He has written 23 technical books on game development and presented 19 video training courses. These cover game play programming, Unity development, 3D modeling, and animation. He is currently the head of department for Games Design and Development at the National Film and Television School.

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