Quick Tips for Unity Chapter Two

所在平台: Udemy

课程主页: https://www.udemy.com/course/quick-tips-for-unity-chapter-two/

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Coursera 课程总结:Unity 快速技巧 - 第二章 本课程旨在帮助 Unity 创作者提升效率,掌握最新的技术,学习如何更快速、更智能地使用程序员和艺术家工具集,无论是个人项目还是团队协作。 Unity 自 2005 年推出以来,发展迅速,功能不断更新。在追赶 Unity 发展步伐的同时学习新技术,常常令人难以获得额外的时间。本课程正是为了解决这一痛点而设计,帮助您节省大量时间。 本课程中的技巧/窍门/秘诀适用于 Unity 2020 LTS 及以上版本的新旧功能。无论您是 Unity 新手还是经验丰富的开发者,都可以参考本指南来加速游戏开发的各个阶段。 **课程内容涵盖:** * **开发者工作流程:** * 自定义窗口和检查器 * 自定义菜单 * 进入 Play 模式设置 * 脚本模板 * Addressables * 预处理器指令 * ScriptableObjects * 管理程序集 * IDE 支持 * 调试: * Visual Studio 快捷键 * 设备模拟器 * 控制台日志条目 * 自定义编译器状态 * **团队工作流程:** * 源代码管理 * Unity 加速器 * Unity 构建服务器 课程提供终身访问权限,完成课程后,您还可以在“附加内容”部分找到更多提高生产力的方法、技术和最佳实践。讲师将持续更新和扩展课程内容,加入最新的主题。

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This guide helps Unity creators save time and boost productivity with latest techniques on how to work faster and smarter with programmer and artist toolsets, individually or on a team.This first version of unity was launched in 2005 with only MacOS support and until now unity is updating rapidly with tons of new functionalities and it's really hard to get extra time and learn new techniques to match with unity pace and that's where this course comes and help you and saved your a ton of time. The techniques/tips/tricks here work with new and existing features in Unity 2020 LTS and above. Whether you are a new or experienced Unity developer, reference this guide to speed up workflows in every stage of your game development.Developer workflowsAttributesCustom windows and InspectorsCustom menusEnter Play Mode settingsScript templatesAddressablesPreprocessor directivesScriptableObjectsManaging assembliesIDE supportDebuggingVisual Studio shortcutsDevice SimulatorConsole Log EntryCustom Compiler statusTeam workflowsSource ControlUnity AcceleratorUnity Build ServerAfter the enrollment you will have this course for full lifetime access and you can find additional productivity tips, techniques and best practices in the Additional Content Section. I will be keep updating and extending this course with latest topics in the Additional Content Section.

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