Prop modeling and texturing in Maya ZBrush Substance Painter

所在平台: Udemy

课程主页: https://www.udemy.com/course/prop-modeling-and-texturing-in-maya-zbrush-substance-painter/

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课程简介

**课程名称:** Maya、ZBrush与Substance Painter中的道具建模与纹理制作 **课程概述:** 本课程将带您学习使用Maya、ZBrush和Substance Painter 2019创建游戏资产或道具的完整流程。 **第一阶段:Maya基础建模与UV展开** * 在Maya中,您将学习创建基础模型(使用简单的几何体)。 * 掌握使用一种优秀的自动化方法创建正确的UV贴图。 **第二阶段:ZBrush细节雕刻** * 将基础模型导入ZBrush进行细节雕刻。 * 学习ZBrush中一些易于使用的笔刷,帮助您快速获得丰富的细节。 **第三阶段:Substance Painter PBR纹理制作** * 将模型导入Substance Painter 2019,进行PBR(基于物理的渲染)纹理制作。 * 学习如何为道具(例如盾牌)赋予逼真的外观。 **第四阶段:Maya最终渲染** * 将ZBrush的细节和Substance Painter的纹理导出并导入回Maya。 * 设置材质、纹理和灯光,最终在Maya中获得高质量的渲染效果。 **总结:** 这是一门全面的课程,涵盖了从建模到最终渲染的整个游戏道具制作流程,让您熟练掌握Maya、ZBrush和Substance Painter这三个强大的软件。

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课程详情

Learn the complete process to create assets or props for videogames using Maya, ZBrush and Substance Painter 2019.First in Maya we are going to create the base model with simple geometry, also we are going to create a correct UV map with an excelent automatic method, from there we'll take our base model to ZBrush for detailing, we're going to teach you some brushes to get detail very easy in ZBrush, afterwards we'll take the model to Substance Painter 2019 for PBR textuting and get a realistic look for the shield.Finally we'll return all the detail from ZBrush and texture from Substance Painter to Maya, set the materials, textures and illumination settings to get the final render in Maya.All in this complete course.

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