Procedural Race Tracks - Houdini 17.5/18 and Houdini Engine

所在平台: Udemy

课程主页: https://www.udemy.com/course/procedural-race-tracks-houdini-175-and-houdini-engine/

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课程名称:程序化赛道 - Houdini 17.5/18 和 Houdini Engine 课程概述:您是否希望通过程序化技术加快关卡创建的速度?您是否曾尝试使用Houdini或Houdini Engine,却遇到阻碍,导致无法高效工作?那么本课程就是为您准备的!在整个课程中,我们将一步步引导您,使过程不再混乱。您将获得信心,开始构建适用于Unity 3D和Unreal Engine 4的程序化赛道工具。 课程的开始部分为新手提供了Houdini的快速入门指南,教授基础的导航、用户界面、建模和创建Houdini数字资产的技巧。在掌握这些知识后,我们将进入下一个阶段,开始构建我们的赛道工具。在这一部分,我们将学习如何有效地构建一套HDA(Houdini数字资产),生成具有UV贴图、赛道挡板和赛道护栏的赛道。课程中会展示如何检测赛道的转向,以便放置适当的赛道挡板或护栏,这将展示程序化在游戏制作中的强大力量。 随着赛道的建立,我们将学习如何使用Houdini和Houdini Engine创建程序化地形。我们将学习如何连接地形层,以便在Unity和Unreal中进行地形贴图。一旦地形准备就绪,我们还会讲解如何高效创建和散布植被,并探讨如何利用Unity的细节对象系统与Houdini Engine结合,以及如何使用Unreal的草地系统。 课程最后,我们将构建一些程序化道具,并学习如何使用Houdini的合成操作符创建纹理。本课程为您提供了一个完整的程序化管道构建过程,适用于使用Houdini 17.5、Houdini Engine 3.4及您选择的游戏引擎进行游戏制作的开发者。如果您希望学习Houdini和Houdini Engine以进行游戏开发,那么这个课程将非常适合您! 注意:在Houdini的学徒版本中创建HDA将无法与Houdini Engine兼容,需使用独立许可证或更高版本。但所有的建模和工作流程仍然适用,您只需将赛道组件从Houdini Apprentice导出为OBJ格式即可。

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Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions. With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

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