Procedural Materials with Photoshop & Substance Designer

所在平台: Udemy

课程主页: https://www.udemy.com/course/procedural-materials-with-photoshop-substance-designer/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**课程名称:** 使用 Photoshop 和 Substance Designer 创建程序化材质 **课程概述:** 本课程将引导您探索如何利用照片和其他二维图像,在 Substance Designer 中创建无缝的程序化材质。通过建立 Photoshop 和 Substance Designer 之间的联动工作流程,我们将充分发挥这两个软件的强大功能,制作出程序化手绘材质。 课程从使用互联网上的图像创建无缝的手绘颜色贴图开始。完成颜色贴图后,我们将以此为基础,生成制作材质所需的所有其他贴图和蒙版。在 Photoshop 中完成基础工作后,我们将设置一个与 Substance Designer 的联动工作流程,以便在 Substance 3D 视图中实时查看进度,并在 Photoshop 中轻松调整贴图。随后,我们将利用 Substance Designer 中的节点进一步优化二维贴图,并为其增添程序化特性。具体内容包括添加可控制显示与隐藏的金属性纹理,以及可切换开关的动画熔岩效果。

课程评论(0条)

课程详情

In this course we take a look at the various ways we can use photos and other 2D images to create seamless Substance Designer materials. By creating a linked workflow between Photoshop and Substance we'll take advantage of the tools both these programs have to offer to create procedural hand-painted materials. We start by creating a seamless hand-painted color map from images off the Internet. Once our color map is complete, we use it as a guide for creating all the other maps and masks we'll need for our material. After finishing the basics in Photoshop, we set up a linked workflow with Substance Designer that will allow us to view our progress in the Substance 3D view, and easily adjust our maps in Photoshop. Here we'll further refine our 2D maps by using some of the nodes available in Substance Designer. We'll also add procedural qualities to our material. First we'll add some metal veins that can fade in and out and then an animated lava that can be toggled on and off.

课程标签

0人关注该课程

主题相关的课程