Material Fundamentals: Procedural Textures in Blender 4

所在平台: Udemy

课程主页: https://www.udemy.com/course/procedural-materials-in-blender/

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课程名称:《材料基础:Blender 4中的程序纹理》 概述: 本课程已全面更新至Blender 4.4,带来最新功能和工作流程,现已免费提供给所有现有学生。材料在场景中的作用至关重要,如何与光线反应及相互作用直接影响到叙事效果。然而,初次接触基于节点的程序工作流程可能会让人感到困惑。 该课程由Erin Woodford撰写,Mike Bridges呈现,带领你从Shader编辑器的基础知识入手,逐步构建一个完整的程序着色器,包括相关的数学内容。课程以项目为基础,确保所学技能能够立即应用,同时还会提供额外的挑战以巩固学习成果。所有必要的资产都已包含,便于你专注于课程内容。 学习内容包括: - 导航Shader编辑器 - 使用快捷键加速工作流程 - 理解纹理坐标和数值在着色器中的处理方式 - 设置基于图像的PBR纹理 - 创建程序表面瑕疵 - 构建灵活的自定义玻璃着色器 - 操作内置的程序纹理(如Voronoi和Noise) - 利用数学从零创建纹理 - 将纹理烘焙为可以在Blender外部使用的图像 课程结束时,你将拥有探索自己创意和创建适合项目的自定义材料的基础技能。 讲师介绍: Mike Bridges自2014年以来开始专业教授Blender,已帮助数万名学生自信地掌握3D技能。他是Canopy Games的共同创始人,提供涉及低多边形建模、几何节点和油墨笔等主题的深入Blender课程,并在YouTube上分享实用的Blender教程。Erin Woodford在Blender领域拥有超过12年的经验,作为3D艺术家和教育者,他们的工作涵盖风格化电视、逼真产品渲染和建筑可视化,专注于Blender中的程序工作流程和教育。 加入我们的社区: 如需课程帮助、支持或分享作品,欢迎加入我们的Facebook群组和Discord服务器。

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Introduction to Procedural TexturesThis course has been fully remastered for Blender 4.4, bringing it up to date with the latest features and workflows. The updated version is available now and free for all existing students.The materials we use in a scene - how they react to light and how they interact with one another - play a crucial role in storytelling. However, stepping into node-based procedural workflows for the first time can be daunting.In this course, written by Erin Woodford and presented by Mike Bridges, you'll be guided from the basics of navigating the Shader Editor through to building a fully procedural shader from scratch, including the maths involved. The course is project-based to ensure skills are applied immediately, and you'll receive extra challenges along the way to reinforce what you've learned. All necessary assets are included so you can focus entirely on the content.You will learn how to:Navigate the Shader EditorUse shortcuts to speed up your workflowUnderstand how texture coordinates and values are processed in shadersSet up an image-based PBR textureCreate procedural surface imperfectionsBuild custom glass shaders for added flexibilityManipulate built-in procedural textures like Voronoi and NoiseCreate textures from scratch using mathsBake textures to images for use outside BlenderBy the end of the course, you'll have the foundational skills to explore your own ideas and create custom materials suited to your projects.About the instructors:Mike Bridges has been teaching Blender professionally since 2014 and has helped tens of thousands of students become confident in 3D. As co-founder of Canopy Games, he delivers in-depth Blender courses covering topics such as low-poly modelling, geometry nodes, and the grease pencil. He also shares practical Blender tutorials on YouTube.Erin Woodford has over 12 years of Blender experience and began working professionally as a 3D artist and educator while completing their degree. Their work spans stylised TV, photoreal product rendering, and architectural visualisation, with a core focus on procedural workflows and education within Blender.Join our communityFor course help, support, and to share your work, be sure to join our Facebook group and Discord server.

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