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所在平台: Udemy |
课程主页: https://www.udemy.com/course/post-apocalyptic-game-environment-in-depth-tutorial-course/
课程评论:没有评论
课程名称:后启示录游戏环境教程课程 课程概述: 后启示录游戏环境教程课程将带领您深入了解专业环境艺术家在为游戏创建环境时的工作流程。您将学习多种技术,包括模块化建模、程序化纹理、独特纹理、贴花制作、构图、关卡艺术和照明等。主要使用的软件包括MAYA、SUBSTANCE和UNREAL ENGINE,尽管建模将在Maya中完成,但所采用的技术具有通用性,可以在任意3D建模软件中使用。 课程内容包括: - 使用Substance Designer和Substance Painter制作材质,最终在Marmoset Toolbag 4中预览。 - 结合Maya和Speedtree创建植物,并在Unreal Engine 4中构建关卡。 - 提供超过21小时的内容,课程采用实时讲解,辅以少量时间加速视频以提高学习效率。 学习过程: - 从创建块状图形开始,确保模块化组件的有效性和构图的准确性。 - 将块状图形转化为最终资产,同时创建程序化材质和独特纹理。 - 将所有资产汇聚于UE4中,创建和放置贴花,进行初步照明处理。 - 使用Speedtree和Maya创建多种植物,完成场景的改进和地形绘制。 - 最后,课程包括如何使用Megascans进一步提升您作品的额外章节。 适合人群: 此游戏艺术教程适合对Maya、Substance Designer/Painter、Speedtree和Unreal Engine 4有一定基础的学生。详细讲解会帮助您理解课程内容,但若您从未接触过建模或纹理工具,建议先观看相关软件的入门教程。 使用工具: - Maya 2020 - Substance Designer和Substance Painter - Speedtree for UE4 - Unreal Engine 4 - Marmoset Toolbag 4 - Photoshop 讲师介绍: Emiel Sleegers是当前在AAA游戏行业工作的高级环境艺术家,他曾参与《全境封锁2 + DLC》、《极限竞速:地平线3》等游戏的开发,并以自由职业者身份参与多个环境艺术和材质艺术项目。 特别说明: 请注意,由于平台限制,此项目不包含任何源文件或额外内容。如需所有源文件及未加速视频,请通过ArtStation、Gumroad或FlippedNormals查找。
Post-Apocalyptic Game Environment - In-Depth Tutorial CourseLearn how a professional environment artist works when creating environments for games. You'll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Decal Creation, Composition, Level Art, Lighting - and much more!MAYA, SUBSTANCE AND UNREAL ENGINEAll the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and Substance Painter, and they will be previewed in marmoset toolbag 4. The foliage will be created using a combination of Maya and Speedtree and the level will be built in Unreal Engine 4.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.21 HOURS!This course contains over 21 hours of content - You can follow along with every single step - The course does inclose a few small time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time.We will start by creating our blockout to make sure our modular pieces work and that the composition is correct. We will then turn these into final assets. Along with the final assets, we will create our procedural materials and unique textures. We will bring it all together in UE4 and start creating and placing our decals. we will finish things off with our first lighting pass and then draw focus to our foliage. where we will use Speedtree and Maya to create multiple types of foliage. We will bring the foliage in Unreal and place it, add general improvements to our scene and paint our terrain. Finally, we will finish off with some bonus chapters on how to use Megascans to push your level even more.SKILL LEVELThis game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, Speedtree, and Unreal Engine 4- Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)TOOLS USEDMaya 2020Substance Designer and Substance PainterSpeedtree For UE4Unreal Engine 4Marmoset Toolbag 4PhotoshopYOUR INSTRUCTOREmiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.SOURCE FILESPlease note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals