Player-Centered Game Design

所在平台: Udemy

课程主页: https://www.udemy.com/course/player-centered-game-design/

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课程简介

**课程名称:** 以玩家为中心的游戏设计 **课程概述:** 本课程旨在帮助你掌握以玩家为中心的游戏设计方法,从而创作出玩家真正理解、喜爱并愿意持续投入的游戏。课程基于Janne Tyni博士的《以玩家为中心的游戏设计》一书,提供一套切实可行的分步方法,让你能够设计出直观、易于上手且真正以玩家为先的游戏。 课程将从剖析传统游戏设计为何常常难以触及玩家需求入手,然后深入探讨强大的可用性概念,包括: * **可设计性 (Affordances):** 游戏元素如何暗示其功能。 * **约束 (Constraints):** 如何引导玩家行为并创造有趣挑战。 * **映射 (Mapping):** 输入与输出之间的关联性,以及如何清晰呈现。 * **因果关系 (Causality):** 玩家行为与游戏结果之间的联系。 * **心智模型 (Mental Models):** 如何理解和塑造玩家对游戏的预期。 此外,你还将学习如何利用**设计视窗模型 (Design Window)** 将你的创意愿景与玩家期望相结合,在共享理解、创新和涌现式游戏玩法之间取得平衡。通过丰富的实际案例、研究分析和清晰的框架,你将了解顶尖游戏如何保持直观性同时又不断带来新鲜感和创新。 课程还将指导你如何尽早与玩家合作、有效管理反馈,并为拥有不同技能和背景的多元化玩家群体设计游戏。 **课程目标:** 完成本课程后,你将能够: * 像玩家一样思考。 * 掌握正确的游戏设计测试方法。 * 有效避免代价高昂的设计失误。 * 创作出能够与真实玩家建立联系的游戏,而非仅仅基于个人想法。 **目标人群:** 本课程节奏快、实用性强,适合: * 有志于成为游戏设计师的初学者。 * 独立游戏开发者。 * 任何希望创作出玩家真正喜爱的游戏的个人。

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课程详情

Most games fail - not because of bad ideas, but because designers forget about real players.In this course, you'll learn how to design games that players actually understand, love, and want to keep playing.Using principles from Player-Centered Game Design by Janne Tyni, PhD, you'll master a practical, step-by-step method for making your game intuitive, accessible, and player-first.You'll start by discovering why traditional game design often misses the mark, then dive into powerful usability concepts like affordances, constraints, mapping, causality, and mental models.You'll learn how to align your vision with player expectations using the Design Window model - balancing shared understanding, innovation, and emergent gameplay.Through real-world examples, case studies, and clear frameworks, you'll see how the best games stay intuitive while still feeling fresh and innovative.You'll also learn how to collaborate with players early, manage feedback, and design games that work for diverse audiences with different skills and backgrounds.By the end of this course, you'll know how to think like a player, test your designs the right way, prevent costly mistakes, and build games that connect with real people - not just your own ideas.This is a fast-paced, practical course for aspiring game designers, indie developers, and anyone who wants to create games that players actually want.

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