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所在平台: Udemy |
课程主页: https://www.udemy.com/course/pirate-trader-game-development-tutorial-playmaker-unity-design-pattern/
课程评论:没有评论
课程名称:在PlayMaker和Unity中创建有趣的海盗交易游戏 概述:本课程于2018年11月19日发布了新内容!更新包括海盗战斗的新状态、船只受损、界面小升级以及船舱的升级!谁不喜欢一个有趣的海盗交易游戏,在其中可以在城市之间交易货物、升级船只并在公海上与其他海盗作斗争?在本课程中,您将学习如何使用Unity和PlayMaker构建一个有趣的海盗交易游戏。通过使用PlayMaker的有限状态机,您将逐步从基础开始构建此游戏。 学习游戏设计的有趣方式:像我们其他高评价的课程一样,我们从一开始就着手。即使是PlayMaker和Unity的新手也能轻松跟随。课程开始时,我们将指导您如何设置项目并安装PlayMaker。我们为游戏布局一个基本的界面,然后创建一些简单的FSM状态,开始实现游戏的回合制系统。但我们不会止步于简单基本的内容。该课程旨在帮助有抱负的开发者学习重要的游戏设计技巧,鼓励他们勇敢尝试。 中级与高级PlayMaker:本课程的目标是将您从初学的游戏设计师培养成能够组装越来越复杂的游戏和应用程序的人士。虽然本课程使用Unity和PlayMaker,但您所学习的游戏设计技巧和模式适用于几乎所有编程语言。随着课程的进展,您将学习如何智能地构建游戏对象和FSM,使用循环、嵌套循环和依赖注入动态创建游戏对象,如何创建可重用的FSM,并增强新增功能的信心。
NEW COURSE CONTENT RELEASED 11/19/2018!See new states for pirate battles, taking damage in your ship, a small interface upgrade, and upgrading your ship hold!Who doesn't like a fun pirate trading game in which you trade goods between cities, upgrade your ship, and fight pirates on the high seas? In this course you will learn how to build a fun Pirate Trading Game using Unity & playMaker. Using playMaker's Finite State Machines you will see how to build this game from the ground up, step by step. The Fun Way To Learn Game DesignLike our other highly rated courses we start at the very beginning. Even someone new to playMaker and Unity can follow along. We begin by walking you through how to setup the project and install playmaker. We layout a basic interface for our game and then we create some simple FSM states to begin implementing the turn system of our game. But we don't just keep it simple and basic for long. This course is designed for ambitious developers who want to learn important game design techniques and are not afraid to jump in feet first. We waste no time in delving into more advanced design patterns that will teach you how to build virtually any game in playMaker and Unity.Intermediate and Advanced Level playMaker The goal of this course is to take you from a beginning game designer to someone who is very capable of putting together increasingly complex games and applications. While this course uses Unity & playMaker, the game design techniques and patterns you will be learning will apply to virtually any language. As you progress through the course you will learn how to smartly structure your game objects and FSMs. You will learn how to use loops, nested loops, and dependency injection to create game objects on the fly. You will learn how to create reusable FSM's and will gain confidence in adding new features to the game.