Physics For Unity 6 & C# - Lifetime Access

所在平台: Udemy

课程主页: https://www.udemy.com/course/physics-for-unity/

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课程名称:Unity 6与C#物理学 - 终身访问 概述:欢迎来到Unity的物理学课程!本课程内容适用于当前和未来版本的Unity 6。所有可下载的源代码已更新至Unity 6。课程视频提供多种语言的字幕,包括英文、法文、日文、葡萄牙文、西班牙文和土耳其文。游戏物理学是开发人员为游戏增添趣味、多样性和真实感的重要技能。课程涵盖碰撞检测、碰撞解决及空间查询等原理,包含C#编程内容。通过课程中的两个完整示例游戏项目,将新知识付诸实践。 课程特点: - 精炼内容:只提供最相关、强有力的信息。 - 高效编辑:无冗余与等待,保证学习顺畅。 游戏物理的益处: 1. 趣味性:创建物理游戏既有趣,玩起来也同样有趣。 2. 新颖性:简单加入物理元素,增加游戏的多样性和惊喜感。 3. 教育性:Unity引擎包含基于严谨学术的方法的物理求解器,游戏开发者与玩家能够通过游戏学习物理科学。 学习目标: 完成课程后,您将能够自信地设计和开发新的Unity物理项目。 包含的课程模块: - 课程介绍:设定课程愿景及目标,了解物理在项目中的众多益处,涉及从2D到3D以及C#编程等内容。 - Unity 2D物理:学习基础知识,包括刚体、碰撞体、效应器、关节等。 - Unity 3D物理:提升技能,包括物理材质、弹性、摩擦、布娃娃和地形等。 - Unity C#物理:深入编程,学习碰撞、触发器、力等。 - 示例项目:共同创建2个完整的Unity游戏项目,提供所有源代码供学生启动自己的项目。 - 额外内容:掌握最佳实践和优化技术,创造更清晰、可读和可维护的项目。 包含的Unity C#示例项目: 1. 愤怒的小鸟(克隆):一个完整的2D Unity物理游戏,从头开始构建,掌握世界著名游戏的物理技巧。 2. 大理石疯狂(克隆):一个完整的3D Unity物理游戏,学习物理革命的经典游戏。 课程附加内容: - 高质量高清课程视频。 - 完整的C#脚本和Unity项目源代码。 - 确保理解每个重要信息的测验。 为什么选择学习Unity? - Unity是一个多功能的游戏引擎,适用于创建仿真、原型和游戏。 - 超过70%的前1000款手机游戏由Unity技术开发。 - 可部署到PC、Xbox、PlayStation、iOS、Android、WebGL、AR/VR等平台。 为什么学习Unity物理? - 准备获得与物理相关的游戏开发工作。 - 在游戏开发中,物理技能受到团队和领导重视。 - 更高效地创建更好的项目,按时推出下一个项目。 额外:为什么学习单元测试与测试驱动开发(TDD)? 1. 加速新功能开发。 2. 提高代码维护性。 3. 迅速反馈、清晰沟通,留下可持续的单元测试遗产。 为什么与Samuel Asher Rivello学习? - Sam是Unity认证开发者,拥有20年以上游戏开发与软件设计教学经验。 - Sam致力于为游戏团队提供自定义编辑工具,以改善工作流程。 - Sam拥有丰富的出版物经验。 为何等待?避免创建、维护和扩展Unity项目的常见陷阱,赶快开始您的学习之旅吧!

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Welcome to Physics For Unity! UNITY 6:Course Content: These lessons apply to current and future versions of Unity 6Course Downloads: All downloadable source-code has been updated to Unity 6CAPTIONS:• English: All videos have English subtitles. (Audio/Video/Text Content is in English)• French: Toutes les vidéos sont sous-titrées en Français. (Audio/Video/Text Content is in English)• Japanese: ビデオはすべて日本語字幕付き. (Audio/Video/Text Content is in English)• Portuguese: Todos os vídeos têm legendas em Português. (Audio/Video/Text Content is in English)• Spanish: Todos los vídeos tienen subtítulos en Español. (Audio/Video/Text Content is in English)• Turkish: Tüm videolar Türkçe altyazılıdır. (Audio/Video/Text Content is in English)Game physics is a vital skill for developers who want to add fun, variety, and realism to their games. Unity physics functionality includes collision detection, collision resolution, and spatial queries. This course covers the theory, components, C# programming for these fundamentals and more. Put your new knowledge into practice with the two complete sample game projects included in the course.This course gives you the training to create and maintain Unity physics projects which are fun to develop and popular with users.FEATURES:• Rockstar content - Everything you DO need. Just the most relevant, powerful info!• Punk-rock editing - Nothing you DON'T need. No "ums", no waiting, no fluff!BENEFITS OF GAME PHYSICS:• Physics is Fun! - Creating Physics games is fun and playing them is fun too• Physics is Emergent! - Simply adding Physics into your gameplay adds variety and a wow-factor that users will love. Surprise your users with a freshness that keeps them coming back to play more• Physics is Educational! - The Unity engine includes Physics solvers based on academically rigorous approaches. Developers and players can learn more about the science just by playingTAKEAWAY:• After this course you will be confident to design and develop new Physics projects with UnityINCLUDED SECTIONS:• Course Introduction - Set the vision and goals for the course. Learn the many benefits of game Physics for your projects. We cover everything from 2D, to 3D, to C# programming• Unity 2D Physics - Learn the fundamentals; Rigidbody, Colliders, Effectors, Joints, and more!• Unity 3D Physics - Level-up your skills; PhysicMaterial, Bounciness, Friction, Ragdolls, & Terrain• Unity C# Physics - Dive deep into programming; OnCollision, OnTrigger, Collisions, Colliders, & Forces• Sample Projects - Together we'll create 2 complete Unity game projects. All source-code is provided to students to create your own projects inspired by the world-famous 2D game and arcade classic 3D game• EXTRA Content - Polish your skills with with these best practices and optimization techniques. You will naturally produce cleaner, more readable, and manageable projectsINCLUDED UNITY C# SAMPLE PROJECTS:• 1. Angry Birds (Clone) - A complete 2D Unity Physics game. Master the Physics tricks used by the world-famous game for Console, PC, & Mobile. Build the project from scratch with Unity 2D Components• 2. Marble Madness (Clone) - A complete 3D Unity Physics game. Learn from a game that started the Physics revolution. Create this arcade classic in Unity with C# PhysicsINCLUDED ASSETS:• Section Videos - High-quality HD video content covering all course topics• Section Source Code- Full C# scripting and complete Unity projects included for download• Section Quiz - Ensure you digested all vital info before moving forwardWHY LEARN UNITY?• Unity is a versatile game engine which can be used for creating simulations, prototypes, and games• Over 70% of the top 1000 mobile games are created using Unity Technology• Deploys to PC, Xbox, PlayStation, iOS, & Android, WebGL, AR/VR, and more!WHY LEARN UNITY PHYSICS?• Get hired! The course fundamentals prepares you for Physics-related game development jobs• Get promoted! Game Physics is an in-demand skill that teams and leadership value in game development• Get it done! Create better projects, more quickly so you can launch your next project on scheduleEXTRA: WHY LEARN UNIT TESTING & TDD?• 1. Accelerate new features - With testing, developers focus on a small batch of code at a time, not moving on to the next bit until they are done with their batch. This gets results• 2. Level-up your maintenance - With Test-Driven Development ( TDD ), developers naturally produce cleaner, more readable, and manageable code• 3. Fail fast & Communicate clearly - Get feedback quickly and improve your solutions. Leave a legacy of unit testing in your codebase which will serve as the best, living documentationWHY LEARN WITH SAMUEL ASHER RIVELLO?• Sam is a Unity Certified Developer with over 20 years of experience creating games and teaching software design• Sam empowers game teams with custom editor tooling for improved workflows ( Game Design, Level Design, 3D Modelers, 3D Animators )• Sam is an author and editor, including Adobe, Future Publishing UK, Packt Publishing, and O'ReillyWHY WAIT?• Avoid the common pitfalls with creating, maintaining, and scaling Unity projects• You can't afford NOT to use 2D & 3D Physics in your projects• Let's do this!

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