Pathfinding in Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/pathfinding-in-unity/

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课程简介

课程名称:Unity中的路径寻找 课程概述:本课程旨在为中级Unity用户设计。虽然Unity自带了优秀的路径寻找系统,但我们将探讨如何超越黑盒使用,深入学习路径计算在游戏关卡中的应用。路径寻找和搜索算法是游戏开发的重要组成部分。如果您希望提升您的技能,请立即报名,深入实现自己的A*搜索版本!通过精心设计的讲座,我们将学习搜索算法,从广度优先搜索开始,深入到Dijkstra算法,最终掌握行业标准的A*搜索路径寻找。所有概念都以易于理解的视觉效果呈现! 课程的其他亮点包括:学习如何使用文本文件或纹理图来驱动Unity中的关卡数据;学习如何在C#中实现优先队列(使用二叉堆);学习如何使用MVC(模型-视图-控制器)设计模式来构建一个小型项目。

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课程详情

Description This course is designed for intermediate users of Unity (see the Prerequisites for specific topics you should be familiar with before joining). Though Unity comes pre-packaged with an excellent pathfinding system, we explore beyond using a black box to calculate paths through your game levels. Pathfinding and search algorithms are a core component of game development. If you want to level up your skills, enroll today and dive into implementing your own version of A* search! Through a carefully crafted set of lectures we learn search algorithms, starting with Breadth-First Search, diving in Dijkstra's algorithm and culminating with the industry-standard A* search for pathfinding. All concepts are presented with easy-to-understand visuals! Some other bonus features of those course: learn to use text files or texture maps to drive level data in Unitylearn how to implement a priority queue (binary heap) in C#learn to structure a small project using the MVC(Model View Controller) design pattern

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