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所在平台: Udemy |
课程主页: https://www.udemy.com/course/parametric-staggered-building-forms-blender/
课程评论:没有评论
课程名称:使用Blender构建参数化建筑形态 课程概述: 在本课程中,您将学习如何轻松生成多种建筑体量的具体策略。通过模拟建筑设计的初步构思过程,您将创建错落有致的建筑体量,掌握这一新知识。课程的目标是为您提供一系列工作流程策略,使您能够更快速有效地构思和实现更多设计想法。课程由一位经验丰富的建筑师授课,他在伦敦的知名公司担任过建筑师和项目设计师,完美掌握了Blender在各种规模建筑项目中的应用。 您将学习的内容包括: 第一部分 - 建筑体量 您将学习如何在编辑模式下以非破坏性和破坏性的方法快速创建建筑体量,包括多种程序化工作流程,使您能够即时调整体量而无需手动重做这些工作。 第二部分 - 建筑概念 在掌握体量创建技巧后,我们将探讨如何将这些体量转化为更为成熟的建筑概念。这些设计概念将帮助您理解并传达项目的发展是否符合预期方向。 第三部分 - 陈述 呈现工作与生成工作同样重要,因此我们将教您如何有效展示概念,包括创建隐藏线渲染、等轴测视图等,以便向利益相关者展示您的设计思维过程。 在课程中,您将获得实践作业以巩固所学知识,优秀作品将得到展示。此外,课程提供专属学生社区,您可以向其他学生提问、展示作品,并获得电子邮件支持。 通过这门课程,您将学会: - 在设计早期阶段显著减少生成建筑体量所需的时间 - 更有效地利用Blender的程序化工作流程,激发更具创造力的设计输出 - 使用Geometry Nodes和Tissue插件提高设计效率 - 有效记录并展示设计过程 无论您是建筑专业的学生还是有经验的建筑师,课程都将为您带来新的工作方法和灵感。
In this course, you will learn specific strategies for generating numerous architectural massings with ease.You will achieve this new knowledge by creating massings and concepts for a staggered building, mimicking the typical design ideation process that most professionals and students utilise for early stages of projects.The goal of this course is to equip you with a series of workflow strategies that enable you to ideate and bring more of your ideas out more quickly and effectively.Learn from a seasoned Architect!Over the years working as an architect, and later as a project designer in distinguished firms in London, I have perfected utilising Blender for Architecture, ranging in scale from small pavilions, to buildings, and to whole masterplans. Why did I create this course? When I had a team to manage, I had to teach them Blender one on one, on the job, and I had to work overtime to then do my job! I thought, why not start creating courses with everything I've learned and share them with my co-workers, and perhaps also with other interested students. Then I found out that I love teaching and now I am on a mission to show as many architects and designers the wonders that Blender can do for realising their designs.This course came as an idea for applying procedural design strategies while I've worked in the office. Often, in the early conceptual phases of a project, architects and designers need to produce numerous iterations, FAST, and still be at a decent level of detail that shows the necessary scale. I am experienced with Grasshopper, but found out that it was taking way too long to produce parametric design, only for the whole design strategy to change and start from the beginning! Yikes! Or the other alternative, explicit modeling in either Rhino, Sketchup, or others was also time consuming, as any little change could result in hours upon hours of remodeling.So, with its easy-to-use parametric capabilities and extensive modeling toolset, Blender is perfect for this, as once you get your way around, it has many workflows that are straightforward and can be combined together non-destructively.Part 1 - MassingsYou will learn how to create quick massings both non-destructively and destructively in edit-mode. You will learn multiple procedural workflows that allow instant adjustments of massings without having to manually redo work. These workflows will empower you to quickly and easily adopt and modify massings, replicating the typical contextual, programmatic, team, or client-based adjustments that drive the design evolution.The procedural workflows encompass techniques utilising multiple modifiers, including Geometry Nodes. The edit-mode workflows teach you how to modify your geometry based on topological adjustments like understanding where it insert loop cuts, splits, connecting vertices, and others.Throughout the course, most of the emphasis is placed towards procedural workflows. Yet, it is equally as important to have prime knowledge of modifying topology of any given massing that is sometimes essential for further development.Part 2 - Architectural conceptsAfter you learn the techniques for creating quick architectural massings, we will investigate turning some of the massings into a more developed architectural concepts, portraying a sense of scale and proportion. Will still part in early ideation phase, these architectural concepts will provide snapshots to understand and communicate whether the project is evolving in the desired direction, without needing to resolving all the project parameters. In this phase, we first will look at modifying a massing to create topological continuity. This is both easier in some respects and more difficult. It is easier because sometimes to process of modifying geometry directly is more straightforward. Yet, in the initial highly iterative design process, where numerous massings need to be generated quickly, manually adjusting the topology for multiple options becomes a time consuming and repetitive process.Thus, second, we will investigate procedural techniques of generating architectural concepts from the earlier sets of massings. The intent is to provide you with highly creative workflows by reducing the manual process of editing the massings to a minimum. In this step-by-step process, the techniques become more advanced where, eventually you will learn how to further streamline the process with Geometry Nodes into an almost completely automated massing and architectural concept generation process.Throughout the course, we will be utilising the Tissue addon to tessellate panel components onto the massings. This step is a further optimisation process that helps reduce the time you need to spend on creating options so you can get to the right one quickly and efficiently.Part 3 - PresentationPresenting work is as important as generating the work. Hence, why we believe it is as essential to provide knowledge for you that teaches you how to present concepts effectively. This includes creating hidden-line type renderings, isometric cameras, and laying your models in a manners that showcases your design process thinking to the stakeholders (clients, managers, professors).What you getTo help you learn more optimally and progressively, the course includes assignments that allow you to practice with your own ideas beyond the material presented. The best work that is submitted will be showcased throughout this course and on social media with credits. Furthermore, you will gain access to an exclusive community of other students like you where you can ask questions and showcase your work. Additionally, you can comment directly on each lesson and you will have access to email supportThe course includes automatically generated subtitles which can be searched in the video player. This his highly useful when you like to go back and find a reference for something you remember watching initially.This course also includes live sessions where you can ask your questions directly to the instructor. The live sessions will be recorded and uploaded to the course curriculum so even if you missed a live session, you would be able to recap and learn from other students' questions.By the end of this course you will:Reduce the time you spend on creating massings in the earliest ideation phases of design List item twoEnable more creative output of your ideas by learning how to work more effectively with Blender's inherent procedural workflows List item fourProduce your designs more efficiently with Geometry Nodes and the Tissue addon.Compellingly record and present your design processes.