Orc Cyborg Character Creation in Zbrush

所在平台: Udemy

课程主页: https://www.udemy.com/course/orc-cyborg-character-creation-in-zbrush/

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课程名称:Zbrush中的兽人半机械角色创建 课程概述: 如果你对自己建模的大型肌肉生物效果不满意,想学习如何快速高效地在Zbrush中制作优美的肌肉解剖、机械部件和强枪,那么欢迎参加Nexttut教育的“Zbrush中的兽人半机械角色创建”课程。授课教师Niko是一名拥有近10年游戏3D角色艺术经验的专家,目前为全球知名游戏公司Gameloft工作。 课程目标: 完成本课程后,学员将能够从头到尾在Zbrush中建模出漂亮的肌肉兽人,包括盔甲、武器、机械手臂及基础模型。 学习内容: - 雕刻兽人头部 - 雕刻兽人的肌肉身体 - 提升头部和身体皮肤细节 - 制作模型的3D草图 - 制作机械手臂 - 制作衣物、腰带和盔甲 - 制作沉重的枪械 - 创建基础和怪物头部 - 对角色进行多彩绘制 - 角色摆姿 - 渲染角色并进行分层处理 - 在Photoshop中合成最终渲染图 课程流程: 我们将从30分钟的工作流程定制开始,以提高Zbrush的工作效率,随后进行兽人头部的建模和金属部件的制作。接着,逐步完成兽人的身体建模、3D草图、服装和盔甲的提取,最后为角色设计武器和基础。在角色整体效果满意后,将学习如何用Zbrush的变换大师进行正确摆姿,并制作渲染层,在Photoshop中组合以达到最佳效果。 理想学员: 该课程专为中级3D建模学生设计,面向希望制作漂亮的产品级厚重肌肉角色却面临困难的学员,亦适合希望加快Zbrush工作流程和提升肌肉男性解剖、服装、配件、武器及机械手臂制作技巧的艺术家。 不适合的学员: 本课程不适合完全没有Zbrush基础的初学者,期望学员具备一定的Zbrush经验。中级用户甚至专业人士可以从本课程中的技术和工作流程中学到很多。

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Do you hate it when the big muscular creatures you model, don't came up the way you want them to? Do you want to learn how to make nice muscular body anatomy, mechanical parts and model great guns only in Zbrush, fast and efficient?Then i welcome you to Nexttut education's "Orc Cyborg Character Creation in Zbrush"course.INSTRUCTOR: My name is Niko and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies - Gameloft. GOAL OF THE COURSE: By the end of this course, you'll be able to model nice muscular orcs with armors, guns, artificial cyborg arm and a base in Zbrush from start to finish. YOU WILL LEARN:Sculpting the orc headSculpting the orc muscular bodyRefining the head and body with skin detailMaking the 3D sketch of the whole modelMaking the robotic armMaking clothes, belts and armorMaking a bulky gunMaking a base and a monster headPoly paint the characterPosing the characterRendering the character with passesComposing a final render in PhotoshopWe will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i'll explain what you should watch for, when modelling head from a concept. Then we will make some metal parts on the head and the metal skull. After that we will make the body, again from sphere, following our concept. After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished. Then it will be time to start extracting belts, armors and boots. After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the weapon of our character, which will be a hard surface gun done entirely in Zbrush, and add it to the scene.We will also make a base with a monster head below the orc, so he could look more grounded. Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.IDEAL STUDENTS: I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready bulky and muscular characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years. The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy, clothes, accessories, guns and a robotic arms.WHO IS NOT THE IDEAL STUDENT:This course is not designed for absolute Zbrush beginners, I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

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