Old House Creation for Game in Blender & Substance Designer

所在平台: Udemy

课程主页: https://www.udemy.com/course/old-house-creation-for-game-in-blender-substance-designer/

课程评论:没有评论

第一个写评论        关注课程

课程简介

课程名称:在Blender与Substance Designer中创造老房子 概述:你是否遇到过这些问题:找不到合适的课程来教你从头到尾使用Blender和虚幻引擎4创建游戏环境?那么这个课程就是为你量身定做的!我叫Emiel Sleegers,是一名在游戏行业工作的3D环境艺术家。在课程结束时,你将能够为游戏环境或者你的3D项目创建逼真的老房子。 课程内容涵盖: - 环境建模 - 制作纹理和材料 - 在虚幻引擎4中的设置 在这个教程课程中,我们将从头到尾创建一个中世纪风格的房子。尽管课程内容较大,但其中包含了许多实用的技巧和窍门。我们将使用Blender 3D进行资产建模,同时也会使用Zbrush进行一些雕刻。纹理将通过Substance Designer和Substance Painter制作,最后在Marmoset Toolbag中进行渲染,并在虚幻引擎4中进行设置和渲染。 主要主题包括: - 在Blender中进行基础至中级建模 - 使用块状结构获得良好的形状和构图 - 使用加权法线并为资产添加瑕疵 - 在Zbrush中进行损伤雕刻 - 在Marmoset Toolbag中烘焙和渲染材料及法线贴图 - 在Substance Designer中创建灵活的程序性材料 - 在Substance Painter中制作独特纹理 - 在虚幻引擎中完整设置一个关卡,包含灯光、后期效果,并使其适合作品集展示 理想学生:我为已经具备基本理解我们将使用的软件的学生设计了这门课程。不过,我会详细解释每一个步骤,帮助你达到最终效果。这将是一门令人兴奋的课程!希望你能尽快加入我!现在就报名,提升你的技能到一个新水平。

课程评论(0条)

课程详情

DO YOU HAVE ANY OF THESE PROBLEMS: Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!INSTRUCTOR: My name is Emiel Sleegers, I am a 3d environment artist working in the game industry.By the end of this course, you'll be able to Create realistic looking old House for Game environments or for your 3d project.TOPICS COVERED:Environment modelingMaking textures and MaterialsSetting up in the UE4In this tutorial course we will go over on how to create a medieval style house from start to finish.This is going to be a fairly big course but it has loads of really cool and helpful techniques, tips and tricks in it.We will be using blender3d for the modeling of our assets, next to this we will also use Zbrush to do some sculping.Textures will be made using substance designer and substance painter.And they will be rendered inside of marmoset toolbag.Then finally we setup and render everything inside of unreal engine 4Some of the main topics that we will cover in this tutorial are on how to do basic to intermediate modeling inside of blender, how to get good shape and composition using a blockout, and how to use weighted normals and add imperfections to our asset.We will also cover some damage sculping inside of Zbrush, how to bake and render materials and normal maps in marmoset toolbagNext to this we will go over how to create flexible procedural materials inside of substance designer and also a small chapter on how to create some unique textures in substance painter.Of course as last we will go over on how to setup a level in unreal engine fully with lighting, post effects and making it portfolio ready.IDEAL STUDENTS: I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.So, this is going to be an exciting course! And I hope that you will join me soon! Enroll now, and take your skills to the next level.

课程标签

0人关注该课程

主题相关的课程