OLD GUN Tutorial ( Modeling, Texturing, Lighting )

所在平台: Udemy

课程主页: https://www.udemy.com/course/old-gun-tutorial-modeling-texturing-lighting/

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课程名称:OLD GUN 教程(建模、纹理、照明) 课程概述:本课程包括21个高清视频文件,总时长为8小时17分钟,视频格式为MP4,配有完整的英文音频解说。项目文件包含必要的参考图片和VRay及Corona文件。在本教程中,您将学习如何从零开始建模一把古董枪,内容涵盖标准的多边形建模和硬表面建模技术,纹理处理以及最终演示的照明设置和技巧。尽管该课程主要集中在3ds Max上,但演示方式使您可以轻松将相同的原则应用到其他数字创作工具(如Maya)中。 适合人群:该课程针对希望挑战更复杂项目并了解高多边形资产完整生产过程的初级用户。 课程要求: - 对3ds Max界面和快捷键或其他数字内容创作工具的基本知识 - 对展开/解开3D界面和快捷键的基本知识 - 对Substance Painter和纹理处理的基本知识 - 需要的技能水平:中级 内容列表: 1. 建模:学习如何有效利用参考图像构建基本模型形状,并在建模后期阶段掌握添加细节和解决拓扑问题的技巧,从而培养硬表面建模的良好习惯。 2. 展开:了解如何将不同组件导入Unfold 3D并将模型完全展开,以建立一个高效的工作流程,合理利用3ds Max的工具进行版本管理,并为纹理处理做好准备。 3. 纹理处理:学习如何完全纹理化模型,创建新的自定义材质,混合使用库中的材料,处理不同的纹理通道,利用透明纹理添加细致的雕刻效果,获得逼真的效果。 4. 渲染:学习一种插件,可以显著提升从Substance Painter到3ds Max中导入和同步材料的过程,详细解析实现良好逼真渲染的照明设置。 以上内容为本课程的全部信息。

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Includes:- 21 Full HD Video Files- Duration: 8hrs 17 min video MP4 format with full audio commentary in EnglishThe project file includes:- Essential reference images- VRay and Corona FilesOverview:In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.Who is this course for?This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.Course requirements:Basic knowledge of 3ds Max's interface and shortcuts or any other DCC tools of choiceBasic knowledge of unwrapping/unfold 3d interface and shortcutsBasic knowledge of Substance painter and texturingRequired skill level: IntermediateList of content:1-ModelingIn this phase, you will see the best way to approach models that contain different components, how to effectively use reference images to build up the base mesh and get an overall shape of our model.In the later stages of modeling, you will be presented tips and tricks to successfully add finer details to the model and fix numerous topology issues. This is a very effective exercise to develop good habits in hard surface modeling as you see repeatedly what common problems during this process will be and hear which solutions you have to use to fix them.2-UnwrappingFor this part, you will see how to properly import different components into Unfold 3d and how to fully unwrap our model importing back to 3ds Max. Sometimes the key to utilize the modeling process is to establish a solid workflow and you will learn how to make use of 3ds Max's tools to manage the different versions of your components.Finally, in this part you will also learn how to correctly prepare your model to transition successfully to Substance Painter for the texturing part.3-TexturingIn the third part, you will see how to fully texture our model, create a new custom material, use and mix materials from our library, properly work on passes, use alpha textures to add finer engravings and get a realistic result.4-RenderFinally in this part, you will learn about a plugin that boosts the process of importing and syncing materials from substance painter to 3ds Max significantly; have a detailed breakdown of lighting setup used to achieve a good realistic render.

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