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所在平台: Udemy |
课程主页: https://www.udemy.com/course/old-engine-creation/
课程评论:没有评论
**课程名称:** Blender与Substance Painter中的老式引擎创建 **课程概述:** 本课程将带您从零开始,使用Blender、ZBrush、Marmoset Toolbag和Substance Painter等专业软件,一步步创建一款高度精细的3D老式引擎模型。课程内容涵盖了从Blender基础建模,到ZBrush的高质量高多边形建模,再到Marmoset Toolbag的高效贴图烘焙,最后是如何在Substance Painter中制作出逼真、可用于生产的纹理。 本课程适合已经具备Blender基础,并希望学习和掌握更多专业3D软件的学员。通过完成这个颇具挑战性的项目,您将能够极大地提升您的3D建模和纹理制作技能,创作出符合行业标准的、可以作为作品集展示的3D模型。 讲师在课程设计上力求清晰和循序渐进,确保您能轻松跟随学习,并最终获得高品质的建模成果。课程期间,欢迎随时提出反馈、分享作品和提问,讲师将乐于提供帮助。 **学习目标:** * 掌握使用Blender进行基础3D建模。 * 学习如何在ZBrush中创建高质量的高多边形模型。 * 学会使用Marmoset Toolbag进行高效准确的贴图烘焙。 * 精通在Substance Painter中制作逼真、生产级的3D纹理。 * 提升3D艺术作品集的作品质量。 **目标学员:** * 具备Blender使用经验的3D艺术家。 * 希望拓展3D制作工作流和技能的学员。 * 对制作精细3D模型感兴趣的学习者。
Welcome to my new course on creating a highly detailed 3D engine model!In this course, I'll guide you through all the key stages of building a complex object - from basic modeling in Blender to final texturing using professional software such as ZBrush, Marmoset Toolbag, and Substance Painter. Together, we'll create a portfolio-worthy model that will help you sharpen your skills and take your 3D art to the next level.This course is designed for those who already have some experience with Blender and are ready to expand their toolkit by learning additional professional programs. We'll take a detailed look at how to create high-quality high-poly geometry in ZBrush, how to properly and efficiently bake maps in Marmoset Toolbag, and how to build realistic, production-ready textures in Substance Painter.The project we'll be working on is fairly complex. It took a lot of time and effort - both to create the model itself and to plan out the structure of the lessons. I've done my best to make the course as clear and step-by-step as possible, so you can easily follow along and achieve the same high-quality result.Feel free to leave feedback, share your work, and ask questions at any time - I'll be happy to help.Good luck, and enjoy the course!