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所在平台: Udemy |
课程主页: https://www.udemy.com/course/nurbs-modeling-with-autodesk-maya/
课程评论:没有评论
**课程名称:** 使用Autodesk Maya进行NURBS建模 **课程概述:** 本课程旨在教授学员使用Autodesk Maya进行NURBS(非均匀有理B样条)建模。课程将从Maya的基本导航快捷键入手,引导学员创建NURBS曲面,深入理解NURBS建模的美学和精妙之处。 **课程内容亮点:** * **Maya基础与NURBS入门:** 学习Maya的基本操作和导航,从创建NURBS圆环体开始,逐步掌握曲面创建技巧。 * **深度探索NURBS建模:** 通过从曲线创建曲面的教学,揭示NURBS建模的优雅性和表现力。 * **对象模式与组件模式:** 理解Maya中对象模式(创建和修改曲线与曲面)与组件模式(细致调整曲线和曲面细节)的区别与应用。 * **细节决定成败:** 强调3D建模中细节的重要性,探讨如何通过微小的调整,如使用Sculpt Deformer进行变形,提升模型的设计感和独特性。 * **实例教学:** 通过创建浴缸等实例,展示如何从少量曲线构建复杂的模型,并优化创建过程。 * **多边形与NURBS的转化:** 学习如何处理从网上下载的常见的多边形格式模型,以及如何将其应用于NURBS建模的流程中。 * **渲染与可视化:** 强调灯光和渲染在可视化中的关键作用,即使是最精美的模型,也需要恰当的渲染才能获得客户的认可。 * **进阶目标:** 课程结束后,学员将从建模初学者蜕变为NURBS建模专家,并可能激发对Maya其他功能的探索兴趣。 **学习要求:** 需要下载并安装功能完整的Maya软件(可使用学生版或试用版)。 **学习方式:** 每节课后提供实践作业,讲师将在后续课程中分享自己的解题思路。
To participate in this course you should download a functional version of Maya. There is a student version as well as a version for a trial period. In the first tutorial we'll get used to the basic navigation shortcuts in Maya. We'll also create a NURBS torus and render it. The next tutorials let you create surfaces from curves. This unfolds the aesthetics and elegance of NURBS modeling. Each lesson ends with a homework for you. In the following lesson, I'll explain my way to solve that task. At the end of this course you'll not be a beginner, you'll be an expert. And maybe you feel inspired to use other elements of Maya. It's one of the most complex and most rich pieces of software ever programmed.A few details of the course: Maya has an object and a component mode. In the object mode you create and modify curves and surfaces. The component mode lets you dive into the details of such curves and surfaces. In 3D modeling it's often those details which make a product design succeed or fail. Miniature changes can have a huge impact. A little dose of deformation using for example Maya's Sculpt Deformer makes your geometry less symmetrical and maybe more inspiring. We'll create a bath tub from just 3 curves - and we find out that two more curves do a much better job, but 10 curves are just too much. The internet lets you download all kinds of 3D objects, most of which come in a polygon format. This course tells you how to deal with poly "meshes" as a NURBS enthusiast. And of course, lighting and rendering is always crucial for visualization: You can model the most elegant car fender; if you don't light and render it, you're client will send it back.