Introduction to Multiplayer Game Development in Unity

所在平台: Udemy

课程主页: https://www.udemy.com/course/multiplayer-game-development-in-unity/

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课程名称:Unity多人游戏开发入门 课程概述:欢迎来到Unity多人游戏开发入门课程!在本课程中,您将学习如何使用强大的Unity游戏引擎、C#编程语言以及Photon PUN2网络解决方案创建引人入胜和互动的多人游戏。Photon PUN2是一款网络引擎,使开发者能够轻松为游戏添加多人功能,支持多种平台,并提供各种功能和自定义选项。许多著名游戏如《Apex Legends》、《真人快打11》、《英雄联盟》等都使用了Photon网络解决方案。 学习多人游戏开发的原因:近年来,多人游戏越来越受欢迎,随着在线游戏的兴起,对能创建引人入胜的多人体验的开发者需求也在增加。与单人游戏相比,多人游戏提供了更高的参与度和社交互动,而这些特性可以将一款优秀的游戏与一款伟大的游戏区分开来。 课程内容:在本课程中,我们将创建一个在线多人竞速比赛,玩家需在其他玩家之前尽快收集所有的环。课程开始时,我们将了解在线多人游戏的工作原理及常见术语(服务器、延迟、房间、网络等)。接下来,我们将学习客户端-服务器模型及延迟对游戏的影响。之后,我们将实现与服务器的连接和一个可以让玩家加入或创建比赛的大厅用户界面。我们会在网络中同步玩家的昵称并使玩家从地图上的不同出生点生成。最后,我们将设计一个分数系统,用于记录收集环的成绩,并在游戏结束时实现胜利逻辑。 通过该课程,您将学习到多人游戏机制的实现,如大厅、匹配和玩家同步等。课程结束时,您将掌握在Unity、C#和Photon PUN2中创建自己的多人游戏所需的技能和知识,能够与朋友或陌生人在线玩游戏,并为未来构建更复杂的多人游戏打下坚实基础。 适合人群:本课程适合有志于成为中级游戏开发者,希望从零开始创建新的多人游戏或为现有游戏添加多人功能的学习者。在参加课程前,确保您对在Unity和C#中构建简单游戏感到自信,并了解基础概念,如游戏对象、组件、预制件、碰撞体等。 学习资源:包括挑战幻灯片(完成小任务以获得实践经验)、编程测验(测试您的知识并应用课程中所学)、源代码(完整项目以进行对比)、问答(随时提出问题,我们将协助解决)、Discord社区(与其他学员分享项目并进行合作)、Photon PUN2速查表(有助于更快、更好地进行多人游戏开发的实用命令集合)。 讲师介绍:我叫Matan Naveh,将是您本课程的讲师。我曾在线教授游戏开发,全球超过3000名来自100个国家的学生受益于我的课程。

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Welcome to Introduction to Multiplayer Game Development in Unity!In this course, you'll learn how to create engaging and interactive multiplayer games using the powerful Unity game engine, C# programming language, and the Photon PUN2 networking solution.Photon PUN 2 is a networking engine that allows developers to easily add multiplayer functionality to their games. It supports a wide range of platforms and offers a variety of features and customization options.Some famous games that used Photon include Apex Legends, Mortal Kombat 11, Paladins, and more.Why learn multiplayer game development?Multiplayer games have become increasingly popular in recent years, and with the rise of online gaming comes a demand for developers who can create engaging and immersive multiplayer experiences.Multiplayer games also offer a level of engagement and social interaction that most single-player games simply can't match. And adding those features can separate a good game from a great gameWhat will you learn in this course?In the course, we'll create an online multiplayer race competition where you collect all the rings as fast as possible before the other player does. We'll start by understanding how online multiplayer games work and the common phrases (server, ping, room, network). Next, Learn the client-server model and the effect of ping on the game. From there, we'll implement a connection to a server and a lobby UI where the player can join or create a match. We will sync the player's nickname across the network and make the player spawn from different spawn points on the map. Finally, we will make a scoring system when a ring is collected and a winning logic when the game is over.Throughout the course, you'll learn how to implement multiplayer game mechanics such as lobbies, matchmaking, and player synchronization. By the end of the course, you'll have the skills and knowledge needed to create your own multiplayer games in Unity, C#, and Photon PUN2. You'll be able to create games that are played online with friends or strangers, and you'll have a solid foundation for building more complex multiplayer games in the future.Who is this course for?Aspired Intermediate game developers who want to create a new multiplayer game from scratch or add multiplayer functionalities to an existing game.Before taking the course, make sure you are comfortable with building simple games in Unity & C#. And you understand basic phrases like Gameobjects, Components, Prefabs, Colliders, and more.Are there any learning resources?Challenge slides - where you can complete a small task in the game that will give you practical experience.Coding quizzes - a great way to test your knowledge, And apply what you learned in the lectures.Source code - the complete project so you can compare the game while going through the course.Q & A - if you are stuck or have a bug, you can drop me a question there, and I will help you figure it out.Discord server - a community of all the students in the course. You can showcase your project and collaborate with other students.A cheat sheet for Photon PUN2 - a collection of all the most useful commands that will help make multiplayer games faster and better.Who am I?My name is Matan Naveh, and I will be your instructor for this course. I've taught game development online to over 3000 students from 100 countries worldwide.

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