How to model/render a photorealistic living in 3ds max/Vray

所在平台: Udemy

课程主页: https://www.udemy.com/course/modeling-realistic-living-in-3ds-max/

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课程简介

课程名称:如何在3ds Max/Vray中建模/渲染出逼真的客厅 课程概述: 本课程专为室内设计师而设,尤其是那些刚起步并寻求工作方法的设计师,旨在教授如何实现渲染的逼真效果。通过逐步实践,学员将重现一个现代客厅的部分真实室内项目,使用工具3ds Max和Vray。课程将按照真实项目的顺序进行,以模拟室内设计师的工作流程,解决在追求渲染逼真度时常出现的主要问题。 在课程中,我们将重点关注细节,目的是尽可能使渲染效果接近现实。首要任务是学习常见的装饰材料,例如瓷砖,并调整其设置以获得真实的外观。接着,我们将分析地板材料,如木材,学习如何获得真实的木材质感及其随机的凹凸和光泽度。此外,我们还将使用中密度纤维板(MDF)制作现代风格的家具。 课程内容包括: - 使用精确尺寸建模,增加边缘的倾斜度来提高真实感; - 高级设置的应用,以模拟材料的更逼真外观; - 处理软装饰,以窗帘为例,学习如何传达温馨的家居气息; - 渲染过程中需要特别注意的灯光设置,以确保光线与材料之间的平衡; - 最后进行渲染设置和Photoshop后期制作分析。 通过一次真实的室内项目实践,学员将获得从开始到结束的完整经验,帮助他们在室内设计领域达到专业水平。课程中提供的所有纹理、3D模型和材料资源将帮助学员实现学习目标。

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This course was created for interior designers, especially for those who are and their start and seek a working method and how to obtain photorealism for their renders, like a step by step practice of recreating a part of a real interior project, a modern living, using 3ds Max and Vray. This course will follow a real project order in order to simulate the working process of an interior designer, the main questions that usually appear when interior designers aim to obtain photorealism in their renders are linked to approaching details as much as possible to how they look in renders compared to reality, the way how real finish materials are applied and arranged in real life and how close we simulate that in our images is one of the main factors that influence the appearance of realism we try to obtain, that's why we will focus mainly on enhancing details to obtain desired photorealism. First, we will start with the main finish materials that are present almost in every interior project, like tiles, we will analyze how we can adjust their settings so we can obtain real tiles appearance. Next, we will analyze floor finish like wood and the way to obtain real wood structure and random bump and glossiness. Wood will be used not only on our floors, but also we will use decorative wood panels and elements that are linked to modern style, we will need for that Medium Density Fiberboard or what we call MDF Board, for our furniture. First we will use our plans to model with exact dimensions them using chamfered edges this will increase their realism and we will also learn how to adjust furniture settings although it's a lot easier to use standard settings, but we will use advanced settings to simulate a more realistic appearance of that material. After we will finish with the hard surfaces that are more common to construction part of the interior project, we will pass to soft finishes like fabrics, we will start of course with the curtains, they are present in every interior and as someone said "curtains dresses the room", they fill the whole interior with warm touch of home comfort as well as other fabrics that are present in our project and the main focus must be on enhancing their realistic appearance so we can show visually in our renders that the warm home effect is present. Usually when beginners don't increase their realism the images look cold and crude, not refined, but an interior designer's goal is to create that warm home comfort effect, a place where we desire to find ourselves. We will start, by the way we will do this for every material, not only for fabrics, with simple tests, where we will upgrade the material appearance so we can understand the main principle how we adjust and reach that advanced look (all the textures, 3d models and materials we use in this scene will be attached). For example for fabrics, I will attach a pro seamless fabrics library I'm using for my interior projects and you will be able to change and to adjust any texture with the same realistic appearance depending what colors you use for a specific future project. Of course we cannot forget about our sofa, we will use velour material, first we will create a test to create that advanced material, understand how we can control the velour appearance effect, after that we will apply it on our model in our project and we will adjust it as a final touch to obtain the desired deepness for our effect. Further, although it's a part of construction and in real remodeling process it's done in the first stages, we will model our ceiling, we model it in the end so we can easy navigate through our scene, we will use ready plans and exact dimensions and we will use for this project magnetic light tracks. Light by the way, it's half of realism in our images. We have to adjust our lights as close as possible to reality and interior standards, so we can obtain a very close simulation of the same lights appearance, in other words same as they would look like in our real interior. We will use our render tools to adjust and finally to check every light apart, by the way this is a big problem for beginners, they don't control usually all the intensities according their hierarchy in the overall light position, thus the light issues are brought in front because of the unnatural contrast we obtain and in that way we can lose our realistic effect, no matter if our materials are set right. Light and materials must be in a balance. Finally, we will analyze our render settings and post production in photoshop. To gain a pro level in interior design we have to complete at least one time a real interior project in order to obtain experience of how to act from the start to the end and it's a lot easier to force that technical level using a ready structured example.

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