Modeling Buzz Lightyear from "Toy Story" with Blender!

所在平台: Udemy

课程主页: https://www.udemy.com/course/modeling-buzz-lightyear-from-toy-story-with-blender/

课程评论:没有评论

第一个写评论        关注课程

课程简介

课程名称:使用Blender建模《玩具总动员》中的巴斯光年! 概述:大家好,我是Zerina,欢迎加入这门新的Blender课程。最近我重温了《玩具总动员》系列,再次印象深刻于皮克斯和迪士尼当年的电影质量。创建一个角色需要庞大的团队,工作数周甚至数月。因此,我开设了这门课程,旨在让你在接下来的三到四小时内,独立完成一个角色的建模,借助Blender的帮助。我将帮助你理解和学习3D概念,以及建模工具,最终建模出你最爱的角色:巴斯光年。他是这部电影的主要角色之一,也是即将推出的科幻冒险电影《光年》的主角。 课程预览:我将从插入我提供的参考图开始建模。一旦插入照片,就可以开始建模。巴斯光年有很多细节,我会将建模分成多个部分。首先,我们会建模他的头部和面部,以便更好地观察其他部件。建模过程不会复杂,因为我将使用所有基础的建模知识和基础修饰符,并教你如何正确使用它们。当头部建模完成后,我将开始制作头盔的底圈,然后建模与头盔相连的上半身部位。 在完成上半身的建模后,我会专注于下半身,建模与手臂相连的部分。接着,我们会继续建模下半身,包括骨盆、大腿和整条腿。同时,我会在腿部加上长的垂直线条和大腿的水平线。接下来,我将使用相同的建模原则继续制作手臂和手,并在手臂上添加与腿部相同的垂直线。 完成手臂和手的建模后,我将制作背包和翅膀,以完成角色。然后,我会添加材料,运用所有基本材料,使这一部分变得容易。材料应用后,最后一步是为角色添加贴纸。完成贴纸后,我将专注于最终渲染设置,如调整相机、添加光源或HDRI,调整色彩管理,并更改渲染引擎为Cycles。 报名此课程,你还将享受:30天退款保障。若你在30天内没有显著的进步,我们会全额退还你的学费,让你无风险尝试我们的课程并随时取消订阅。世界级支持。在学习Blender的过程中,如果你遇到问题,可以直接在视频下方提问,我们将在24小时内回复你,通常更快。 所以,我们还在等什么呢?让我们开始视频吧!飞向无限与更远的地方!

课程评论(0条)

课程详情

Hello guys, it's Zerina here. Welcome to a new Blender course.Recently, I re-watched the Toy Story series again, and I was impressed with the movie quality that Pixar and Disney did back then. They needed a big team to create only one character; they worked for weeks, even months.So I made the course to show you that in the next three to four hours, you will be able to achieve what they did back then, and you will do it yourself, thanks to Blender! I will help you understand and learn the concept of 3d, tools for modeling, and to model one of your favorite characters from the Toy Story!We will create the famous Buzz Lightyear. He is one of the main characters in this film. And he is the main character in the upcoming science fiction adventure film produced by Pixar animation studios and Walt Disney Pictures called Lightyear.Course Preview: I will start modeling by inserting the REFERENCE that I provided for you. Once I insert the photos, I will be able to begin modeling. Buzz Lightyear has many details, so I will divide the modeling into several parts.In the first part, we will model the head, and the face to better view the other pieces. Modeling will not be complicated because I will use all the basics of modeling. In addition, I will use all the basic modifiers, and I will show you how to use them properly.When I finish modeling the head, I will start with the circle or the base for the helmet, and we will also begin modeling the upper part of the torso, which is attached to the area with the helmet.After I finish modeling the upper part of the torso, I will focus on the lower part that binds the arms and the part attached to the pelvis.When we finish modeling the torso, we will continue modeling the bottom part of the body, which is the pelvis, thigh, and the whole leg.I will also make details on the legs in the form of long vertical lines on both sides of the legs and one horizontal line on the thigh.Using the same modeling principles, I will continue modeling the arms and hands, and also, we will add the same vertical lines on the arms as we did to the legs.When I finish modeling the arms and hands, I will model the backpack and the wings to finalize the character.Once I finish modeling, I will add the materials; I am going to be applying all basic materials, so this part is going to be easy.After I applied the materials, the final step was to add the stickers to the character. Once the stickers are done, I will now be focusing on the final render settings, such as adjusting the camera, adding the light or HDRI in my case, playing with the color management, and changing our render engine to cycles.By enrolling in this course you will also get:30 Days Money-Back Guarantee When you enroll in the course, you are fully protected by our 100% Satisfaction Guarantee.If, for whatever reason, you're the rare student NOT making significant strides towards achieving results, let us know within 30 days, and we will return every dime of your investment.This means you can try out the academy RISK-FREE, and you can cancel your subscription at any time.World-Class SupportWe know better than anyone how learning Blender can be when you don't have somebody to ask for help. That's why at our academy you will benefit from our world-class support.Anything that is not clear or you stumbled upon a problem following the course, and you don't know how to solve it, you can ask a question on the platform directly below the video where you encountered the problem.We personally review and answer all your questions, and our response time is 24 hours maximum, often responding in a couple of hours and sometimes even minutes. Please note this response time is during work days.So what are we waiting for, guys? First, let's hop on to the videos!TO INFINITY AND BEYOND!

课程标签

0人关注该课程

主题相关的课程