Model And Texture Stylized Props for Videogames 2018

所在平台: Udemy

课程主页: https://www.udemy.com/course/model-and-texture-stylized-props-for-videogames/

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课程名称:为视频游戏建模与纹理化风格化道具 2018 课程概述: 此课程为中级课程,旨在帮助您简化学习3D建模与纹理化的过程。我们将通过详细的视频逐步讲解各种建模和纹理化的工具与概念,使用行业标准软件,以确保您能够应对任何专业挑战。在课程中,我们将从头到尾创建一个适合游戏使用的资产。课程涵盖的主题包括基础网格建模、硬表面雕刻、重拓扑、UV映射、贴图烘焙和纹理处理。 该课程不仅对新用户有益,对于中级及高级学生也会提供有价值的内容,因为我们将深入探讨建模与纹理化的基础知识,运用强大的建模技巧与快捷方式。完成本课程后,您将掌握创建游戏道具所需的知识,学习到加速工作流程的小窍门和理解3D建模与纹理化的基本原理。 在整个课程中,您可以随时向我发送消息,如果遇到任何问题,我会帮助您解决,并让您理解问题出现的原因。因此,请立即注册参加课程。 学员评价: - Rodrigo Andres:“我最喜欢这门课程的是在Substance Painter中使用烘焙贴图,这让一切变得更加简单。讲师详细解释了如何在低多边形计数的情况下制作高细节的道具。我强烈推荐!”

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NOTE THAT THIS IS AN INTERMEDIATE COURSE Learning 3D in general can be very confusing and time-consuming when doing it by yourself. I want to make the learning process easy for you. We´ll be going through all the tools and concepts of modeling and texturing in very detailed videos.We will only be working with industry standard software. That way, you´ll be prepared for any professional challenges that may be presented to you.In this course, we will create a game ready asset from A to Z. Some of the topics covered on the course are:Base mesh modeling Hard Surface SculptingRetopologyUV mappingMap BakingTexturingThis course will not only be useful to new users. Intermediate to advanced students will find content in these lessons very useful too, as we go through the fundamentals of modeling and texturing using powerful modeling techniques and shortcuts.After finishing this course, you'll have the knowledge required to create your own props of games.You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of 3D modeling and texturing.I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.So please, enroll today.Testimonials:-Rodrigo Andres:"What I liked most in this course was the use of baking maps on substance painter, it makes everything easier. The instructor explains very well how to make high detailed props with few polygon counts. I recomend it."

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