Game Asset Creation in Blender & Marmoset

所在平台: Udemy

课程主页: https://www.udemy.com/course/military-pallet-in-blender/

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课程简介

**课程名称:** Blender 与 Marmoset 联袂打造游戏资产 **课程概述:** 本课程将带您深入了解专业道具艺术家在游戏资产制作中的工作流程。您将学习从零开始创建军事风格游戏道具的必备技巧,包括: * **高模/低模建模:** 使用 Blender 创建精细的高模和优化的低模。 * **UV 展开:** 掌握为模型创建高质量 UV 的方法。 * **布料模拟:** 利用 Blender 的强大功能模拟逼真的布料效果。 * **纹理烘焙:** 将高模细节烘焙到低模纹理中。 * **纹理绘制:** 在 Substance Painter 中进行详细的纹理绘制,辅以 Photoshop 进行细节调整。 * **最终渲染:** 通过 Marmoset Toolbag 4 获得高质量的最终渲染效果。 **课程工具:** * Blender (2.8+) * Marmoset Toolbag 4 * Substance Painter * Photoshop **讲师介绍:** Emiel Sleegers,一位在 AAA 游戏行业拥有丰富经验的高级环境艺术家,曾参与《全境封锁 2》及 DLC (Ubisoft) 和《极限竞速:地平线 3》(Playground Games) 的开发,担任环境艺术家及材质艺术家。 **学习目标:** 通过本课程,您将能够独立完成视频和图片中所示的游戏资产的完整制作流程,从建模到纹理绘制再到最终渲染。课程还包含一个额外章节,展示了在 Unreal Engine 4 中创建场景的延时摄影过程(场景文件不包含)。 **学习时长:** 超过 18 小时的实时教学内容,全程步骤清晰,方便您实时跟学。课程中仅包含少量快速延时讲解,用于演示耗时且重复性高的操作,但所有步骤都将得到详细的说明。 **技能要求:** 本课程适合对 Blender、Substance Painter 和 Marmoset Toolbag 3/4 有一定基础的学员。尽管所有内容都将详细讲解,但建议新手学员在开始本课程前,先观看一些 Blender 和 Substance Painter 的入门教程。 **重要提示:** 由于平台限制,本课程不提供任何源文件或额外资源。如需获取全部源文件及延时时长素材,请访问讲师的 ArtStation、Gumroad 或 FlippedNormals 页面。

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课程详情

Military Game Asset Creation in Blender & MarmosetLearn how a professional prop artist works when creating props for games. You'll learn techniques like High Poly Modeling, Low Poly Modeling, UV Unwrapping, Cloth Simulation, Texture Baking, Texturing, Rendering - and much more!BLENDER AND MARMOSET TOOLBAGAll the modeling, UV mapping, and cloth simulations are done in Blender, Texturing will be done using Substance painter and a little bit of photoshop and the final rendering will be done within marmoset toolbag 4.You will learn everything needed to create the asset shown in the images and trailer from scratch, next there will also be a bonus chapter that will show a timelapse of a scene creation inside of unreal engine 4 (please note this scene is not included in the sourcefiles)18 HOURS REALTIMEEverything is shown in realtime with over 18 hours of content - You can follow along with every single step - from the first model in Blender to texturing in Painter to rendering in marmoset. There is only a very small narrated timelapse in the middle of the tutorial that goes over a very time consuming and repetitive function. but you do not have to worry about anything, everything will be explained in detail!SKILL LEVELThis game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, and Marmoset Toolbag 3/4- Everything in this tutorial will be explained in detail. However, if you have never touched blender or substance painter before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on Youtube or paid on this very website)TOOLS USEDBlender 2.8+Marmoset Toolbag 4Substance PainterPhotoshopYOUR INSTRUCTOREmiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He's worked on games like The Division 2 + DLC at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist and material artist.SOURCE FILESPlease note that this project does not come with any source files or extra content due to platform limitations. If you want all source files & extra content like un-timelapsed footage please look us up on ArtStation, Gumroad or FlippedNormals

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