MetaHuman - Game Character Tutorial

所在平台: Udemy

课程主页: https://www.udemy.com/course/metahuman-game-character-tutorial/

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课程简介

**课程名称:** MetaHuman - 游戏角色教程 (MetaHuman - Game Character Tutorial) **课程概述:** 本课程将带您探索MetaHuman,一种在Unreal Engine中创建角色的革命性新方法。您将学习如何在Unreal Engine中使用MetaHuman,包括如何导入MetaHuman角色并替换默认角色,从而完全掌控您自己的角色。课程还将教授如何导入多个角色,以及作为额外内容,您将学会如何从Epic Games Marketplace导入整个关卡。本教程中的所有技术均完全免费,您可以轻松跟随学习。 **课程内容涵盖:** * 所需软件介绍 * 骨骼重定向 (Retargeting Skeletons) * 添加其他角色 (Adding another Character) * 导入关卡 (Importing Level) * 自定义MetaHuman角色 (Customizing Meta Humans) **讲师介绍:** 讲师对3D领域充满热情,目前专注于Maya、ZBrush和Substance Painter等软件的课程开发。他拥有10年教授Autodesk Maya和Pixologic ZBrush的大学教学经验,并曾在Digital Media Academy任教,面向从高中生到大学讲师的广泛学习者。自2006年起,他一直提供一对一的学生辅导。在教学方面,他曾于2010年荣获其所在学院的“年度最佳教师”称号,两年后又凭借“CG and VFX instructor of the Year”获得全球性大奖。 在教学之外,讲师拥有丰富的行业经验,包括为Playstation 4游戏“The Order 1886”进行角色姿势和灯光设置;在Gemvara担任角色建模师、纹理艺术家和绑定师;为多款iPhone和iPad应用进行建模、灯光和渲染;参与独立游戏项目、产品可视化,并拥有全球排名前列的3D模型库。他自2006年开始教授Maya,并自2002年起精通该软件。

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课程详情

MetaHuman is a revolutionary new way to create characters inside of Unreal. Learn how to use Meta Human inside of Unreal. Learn how to import Meta Humans into Unreal and replace the default character so you have full control over your character. You will learn how to import multiple characters and as a bonus you will learn how to import an entire level from the Epic Games Marketplace. The techniques that I cover are all absolutely free so you will be able to follow along.This tutorial contains the following videos:Software NeededRetargeting SkeletonsAdding another CharacterImporting LevelCustomizing Meta HumansAbout the Instructor:Im very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter. I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.

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