Maya LT for Games: Create Stylized Low-Poly vehicle

所在平台: Udemy

课程主页: https://www.udemy.com/course/maya-lt-for-games-create-stylized-low-poly-vehicle/

课程评论:没有评论

第一个写评论        关注课程

课程简介

**课程名称:** Maya LT for Games: Create Stylized Low-Poly vehicle **课程概述:** 本课程专为未来的游戏创作者量身打造,旨在探索理解游戏准备素材(game-ready assets)制作流程的最短、最优方法。课程将通过实际的载具建模过程,教授 Maya 的基础知识。之后,我们将使用 Substance Painter 进行纹理绘制,并导出用于游戏。让我们开始吧! **详细步骤:** * 了解 Maya 界面和工具 * 探索多边形建模、元素及操作选项 * 创建包含常用命令的新工具架(Shelf) * 学习如何寻找参考图。蓝图 vs 3D 模型草稿 * 练习载具创建,包括内部结构和可动部件 * 模型完成后,创建无错误 UV 布局以便纹理绘制 * 在 Substance Painter 中进行快速、美观、简单的纹理绘制 * 回到 Maya,创建 LOD(Level of Details) * 完成!导出到游戏引擎,享受你的成果! **课程包含:** * 独家的、分步式的 45 小时教程 * 每节课后的进度文件 * 讲师在评论区的可用性——提供反馈和解决问题 **为何选择跟我学习:** 作为一名拥有官方 CG 行业经验的独立游戏开发者,我的知识源于自学。或许你现在正处于十年前我所处的境地。你可以看到我的作品。你能做得更好吗?当然可以,但你需要从某个地方开始。让我为你打下基础,这样我以后就能为我的学生感到骄傲。 没有人能承诺你在参加任何课程后能很快获得“入场券”或 CG 行业的工作。但我可以向你保证,在本课程结束后,你将能够独立完成自己的想法,并且在工具和方法上没有压力和疑问。你需要不断练习,打磨你的新技能,这样你才能找到更好或更快的方法来取得令人印象深刻的成果。 **教学大纲:** 无

课程评论(0条)

课程详情

My course is oriented to future Games Creators. Explore the shortest and the optimal way to understand game-ready assets preparation pipeline. In this course, I will teach you Maya basics during actual game-ready vehicle modeling process. Next, we have to texture it in Substance Painter and export for games purposes. Let's roll!Step by step:* Understanding Maya interface and tools* Discover polygonal modeling, elements and manipulation options* Creating a new Shelf with our must-have commands list* Learn how to find a reference. Blueprints vs 3d models drafts* Practice on a vehicle creation, interior and articulated parts* Done with a model? Create error-free UV layout for texturing* Substance Painter - fast, nice and easy. Let's texture!* Back to Maya - time to create LOD's (Level of Details)* We are done! Export to Game Engine, enjoy our job!What do you have when you enroll?* Original, step-by-step 45 hours tutorial* Progress files after each lesson* My availability in comments - feedback and problems solvingWhy should you learn from me?I'm an indie games developer with some official experience in CG industry. My knowledge is coming from self-study. May be you are on the same place right now when I actually was about ten years ago. You can see my works. Can you do better? Of course you can, but you have to start from something. Let me give you the basics, so later I can be proud from my students.Nobody can promise you "a ticket" or a work in CG industry shortly after taking any course. But I can promise you that by the end of my course you will be able to work on your own ideas. Without stress and questions regarding tools and methods. You have to practice, polish your new skills, so you can find better or faster solutions to reach impressive results.

课程标签

0人关注该课程

主题相关的课程