Math Essentials for Tech Art in Unreal Engine

所在平台: Udemy

课程主页: https://www.udemy.com/course/math-essentials-ue/

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课程简介

课程名称:虚幻引擎中的游戏艺术数学基础 课程概述:本系列教程涵盖了游戏艺术所需的基础数学,提供了针对材质节点和程序生成(构造脚本)的实用解决方案。作为一名游戏行业的首席技术艺术家,我总结了最常见的使用案例。完成此课程后,将为您提供在游戏行业中的实践经验。课程中通过流行示例解释了材质和蓝图节点,这些示例是您在日常工作中可能会遇到的。无论您是程序员、艺术家,还是需要复习的技术艺术家,都可以找到实用的技巧。 课程将主题划分为简洁的10到20分钟长的教程,内容简明扼要,充满来自我十多年游戏开发经验的知识。您将学习如何在虚幻引擎材质中使用点积、创建幽灵效果、程序生成雪层、假定方向光照和轮廓发光。还会学习如何混合数值、混合纹理以及使用线性插值进行物体变换的插补。 通过正弦函数创建脉动材质、波浪遮罩和发光闪烁灯光,学习如何随时间动画化材质和光的颜色,与蓝图同步。您将掌握如何使用正弦和余弦旋转UV贴图或任何2D向量,并了解正弦/余弦节点性能成本,以及是否值得用平滑步(Hermite)近似替代。 自2016年5月以来,我开展了“技术艺术援助”教育项目,起初创建了一个YouTube频道,随后增加了Twitch直播和Discord服务器。现在这个社区共同分享知识,享受相聚的时间。本课程以同样的高质量进行紧凑编辑,以最大限度地提高您的学习效率。 祝您在掌握游戏艺术数学基础的过程中好运!

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课程详情

This tutorial series covers the essential math for game art. It's full of practical solutions for material nodes & procedural generation (Construction Script). I took the most popular use cases that I've encountered as a Lead Technical Artist in games. Finishing the course will give you practical experience for the games industry.Material and Blueprint nodes are explained through popular examples, which you're likely to encounter in everyday tasks. Whether you're a programmer, an artist or a tech artist in need for a recap - you will find a useful tip for sure!I divided the topics into concise, 10 to 20-minute long tutorials. They're brief and packed with knowledge, coming from over a decade of my experience in game development.Learn how to use dot product in Unreal materials. Create a ghost effect, procedural snow layer, fake directional lighting and a silhouette glow.Learn how to mix values, blend textures and interpolate object transforms with lerp.Use sine for a pulsing material, wave masks and a flickering light with emissive glow. Learn how to animate material and light color over time - in sync with Blueprint.Rotate UV maps or any 2D vectors with sine and cosine. Use sine for a flickering light in Blueprint, with animated material and synchronized light color. Learn about performance cost of sin/cos nodes. Are they worth replacing with smoothstep (Hermite) approximation?I've run a Tech Art Aid education project since May 2016. It started a YouTube channel, after which I added Twitch livestreams & a Discord server. Now it's a community which enjoy spending time together, sharing knowledge. This course is the same quality but tightly edited, to make the maximum out of your time.Good luck with mastering the fundamentals of game art math!

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