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所在平台: Udemy |
课程主页: https://www.udemy.com/course/mastering-3d-modeling-create-a-sniper-rifle/
课程评论:没有评论
**课程名称:** 精通3D建模:创作一把狙击步枪 **课程概述:** 这门时长超过14小时的综合性教程,将带领您掌握从头到尾创作一把细节丰富的狙击步枪模型。课程专为对3D建模软件有基本了解,并希望将技能提升到中级水平的学习者设计。 **课程内容:** * **建模 (8小时以上):** 使用3ds Max学习创建代理网格(proxy mesh)和高精度模型,全程分步指导,助您轻松打造狙击步枪的复杂细节。 * **UV展开与纹理贴图 (4小时以上):** 学习使用Rizom UV进行UV展开,并掌握Substance Painter的纹理贴图技巧。探索UDIMs工作流程以实现高质量UV展开,随后使用颜色ID进行纹理贴图,并添加精细的细节和贴花。 * **渲染 (时间未具体说明):** 学习使用Marmoset Toolbag进行模型渲染。掌握导入纹理、创建材质、设置灯光和相机角度,以实现最终的完美呈现。 **使用软件:** 本教程将引导您熟练掌握业界标准软件,包括3ds Max (建模)、Rizom UV (UV展开)、Substance Painter (纹理贴图) 和 Marmoset Toolbag (渲染)。 **适合人群:** 本课程适合已具备相关软件基础知识,并希望通过掌握复杂模型创作的完整流程来进一步提升技能的学习者。无论您是 aspiring game developer 还是希望扩展技能的数字艺术家,本课程都将为您提供创建高质量数字资产的宝贵见解。 **请注意:** 本课程不包含项目文件或配音视频;然而,其丰富的内容使不同经验水平的学习者都能轻松掌握。
In this comprehensive tutorial, you will embark on a journey to master the entire process of creating an intricately detailed sniper rifle model. With over 14 hours of content, this course is designed for individuals who have a basic understanding of 3D modeling software and are looking to elevate their skills to an intermediate level.The tutorial is divided into three main sections:Modeling:With over 8 hours dedicated to the modeling process using 3Dsmax, you will learn how to create both a proxy mesh and a highly detailed model. The step-by-step instructions make it easy for learners to follow along as they build the intricate details of the sniper rifle.Unwrapping & Texturing:During the next phase, spend more than 4 hours learning about unwrapping in Rizom UV and texturing in Substance Painter. Explore udims workflow for high-quality unwrapping before delving into the texturing process using color IDs and adding intricate details and decals.Rendering:Finally, discover how to bring your model to life with rendering using Marmoset Toolbag. Learn how to import textures and create materials while setting up lighting and camera angles for that perfect final presentation.Software Used:Throughout this tutorial, you will gain proficiency in utilizing industry-standard software including 3Dsmax for modeling, Rizom UV for unwrapping, Substance Painter for texturing, and Marmoset Toolbag for rendering.Who Should Take This Course?This course is ideal for individuals with basic knowledge of these software tools who are ready to take their skills further by mastering the complete process of creating complex models. Whether you're an aspiring game developer or a digital artist looking to expand your skill set - this course provides valuable insights into every aspect of creating a high-quality digital asset.Please Note:This course does not include project files or narrated videos; however, its comprehensive content makes it easy for learners at any level of experience in these tools.