|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/mastering-3d-animation-in-unity/
课程评论:没有评论
**课程名称:** Unity 动画入门指南(Unity 5 至 2020+) **课程概述:** 本课程是为希望在游戏环境中赋予角色生命力的动画师和 Unity 实践者而设计的,旨在深入学习 Unity 的 Mecanim 系统。无需外部建模或动画软件技能,课程提供所有必要的模型和动画素材。课程涵盖 Unity 动画的各个方面,包括物理、关键帧、曲线、正向与逆向运动学、动画状态机以及第三方资源的应用。此外,还将介绍 C# 基础代码,用于实现动态动画和运行时控制角色行为的触发器。 **课程特色:** * 由拥有超过 25 年游戏和计算机图形经验的专家教授。 * 更新至 Unity 5 到 2020+ 版本,新增 5 小时额外内容,包括: * 新的挑战和项目。 * 混合动画以创建侧移动画集。 * 曲线调整。 * 使用免费第三方工具设计角色和放置动作捕捉。 * 学习动画制作工具,如 Mecanim 时间轴、曲线和关键帧编辑器。 * 掌握动画事件、根运动(Root Motion)、第三方包导入动画以及动画状态机。 **课程内容:** 课程从 Unity 界面基础知识开始,逐步深入 Mecanim 的所有组件(包括 Animation、Animator、DopeSheet 和 Curve 窗口)。大部分课程为跟随式实践工作坊,学生将通过创建简单的弹跳球到复杂的攀墙角色动画,探索各种动画技术。为方便不熟悉自行创建模型和动画的学生,《Unity 动画入门指南(Unity 5 至 2020+)》课程提供动画模型和入门项目。完成课程后,学生将全面掌握 Mecanim 系统的功能,并能初步编写代码来控制 3D 游戏动画的各个方面。
The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:new challenges and projectsblending animations to create strafe setsadjusting curvesdesigning a character and the placing of motion capture with free third-party toolsLearn how to animate and work with:the mecanim timelinecurve and keyframe editorsanimation events that trigger coderoot motionimported animations created in third party packagesanimation state machinesContents and OverviewThe course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.