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所在平台: Udemy |
课程主页: https://www.udemy.com/course/master-the-blade-of-chaos-3d-modeling-texturing-course/
课程评论:没有评论
课程名称:掌握混沌之刃:3D建模与纹理课程 概述:本课程深入探讨了建模、展开、纹理和渲染传奇武器——混沌之刃的全面过程。这把刀是“战神”系列中克拉托斯的标志性武器,课程提供了一步一步的指导,帮助学员掌握多种行业标准软件中的高级3D技术,从而能够复制出高质量、可用于游戏的模型。 课程内容:本课程包含了18.5小时的深入教程,涵盖了从开始到结束创建混沌之刃的每一个方面。学员需具备所涉及软件的基础知识。具体学习内容包括: 建模: - 花费超过17小时深入建模过程,使用3ds Max和ZBrush。 - 从参考图像创建代理网格。 - 在ZBrush中进行详细雕刻,制作高多边形版本的刀刃。 - 学习如何从高多边形模型高效地重建低多边形版本,确保优化适用于各种应用。 展开与纹理: - 使用Rizom UV在90分钟内展开模型,这是一个强大的UV贴图工具。 - 利用Substance Painter烘焙网格贴图并应用纹理。 - 理解如何将模型组织到不同文件夹中,以优化纹理处理流程。 - 掌握重叠技术,以提高UV布局和纹理空间的利用效率。 渲染: - 探索使用Marmoset Toolbag进行渲染,这是一个以实时渲染而闻名的工具。 - 导入模型和纹理,创建逼真的材质,以及设置灯光和相机角度,以实现专业的最终展示。 使用软件: - Rizom UV:用于精确高效地展开模型。 - 3ds Max:用于初始建模和代理网格创建。 - ZBrush:用于详细雕刻和高多边形模型创建。 - Substance Painter:用于高级纹理和材质创建。 - Marmoset Toolbag:用于实时渲染和最终展示设置。 级别:中级,本课程面向具备所提到软件基本知识的艺术家,专注于高级技术和流程。 先决条件: - 对3ds Max、ZBrush、Substance Painter和Marmoset Toolbag具备基本理解。 - 熟悉这些软件工具的基本功能和导航。 重要说明: - 最终模型和项目文件不包括在此产品中。 - 所有视频均为无讲解形式,即没有语音或字幕,允许学员专注于视觉学习过程。 本课程非常适合希望通过制作知名游戏中的传奇武器来提升建模技能的中级3D艺术家、游戏开发者和CG爱好者。加入我们,带着惊人的细节与真实感,将混沌之刃带入生活!
Dive into the comprehensive and detailed process of modeling, unwrapping, texturing, and rendering the iconic Blade of Chaos, the legendary sword wielded by Kratos in "God of War." This course provides a step-by-step guide to mastering advanced 3D techniques across multiple industry-standard software, ensuring you can replicate high-quality, game-ready models.Course OverviewIn this extensive course, you will engage in 18.5 hours of in-depth tutorials that cover every aspect of creating the Blade of Chaos from start to finish. To fully benefit from this course, you should have a basic knowledge of the involved software. Here's what you'll learn:Tutorial Contents:Modeling:Spend over 17 hours delving into the intricate modeling process using 3ds Max and ZBrush.Begin with creating a proxy mesh from reference images.Move into detailed sculpting in ZBrush to craft a high-poly version of the blade.Learn how to efficiently recreate a low-poly version from your high-poly model, ensuring it is optimized for various applications.Unwrapping & Texturing:Unwrap your model in 90 minutes using Rizom UV, a powerful tool for UV mapping.Utilize Substance Painter to bake mesh maps and apply textures.Understand how to organize your model into different folders for a streamlined texturing process.Master the overlap technique for efficient UV layout and texture space utilization.Rendering:Explore the rendering phase with Marmoset Toolbag, renowned for its real-time rendering capabilities.Import your model and textures, create realistic materials, and set up lighting and camera angles for a professional final presentation.Software Used:Rizom UV: For unwrapping your model with precision and efficiency.3ds Max: For initial modeling and proxy mesh creation.ZBrush: For detailed sculpting and high-poly model creation.Substance Painter: For advanced texturing and material creation.Marmoset Toolbag: For real-time rendering and final presentation setup.Level:Intermediate: This course is tailored for artists with basic knowledge of the mentioned software, focusing on advanced techniques and processes.Prerequisites:Basic understanding of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.Familiarity with navigating and utilizing primary functions in these software tools.Important Notes:The final model and project files are not included in this product.All videos are unnarrated, meaning there are no voice-overs or subtitles, allowing you to focus purely on the visual learning process.This course is perfect for intermediate-level 3D artists, game developers, and CG enthusiasts who want to elevate their modeling skills by working on a legendary weapon from a renowned game. Join us on this artistic journey and bring the Blade of Chaos to life with stunning detail and realism!