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所在平台: Udemy |
课程主页: https://www.udemy.com/course/master-procedural-texturing-in-blender/
课程评论:没有评论
课程名称:在Blender中掌握程序纹理创建 课程概述:本课程将引导您深入探索Blender强大的节点编辑器的无限潜力,学习如何从零开始创建复杂且高度可定制的程序纹理。通过逐步构建复杂纹理,您将了解大量不同的节点以及如何创造性地组合它们以获得惊人的效果。 在课程中,我们将重点关注三个大型项目:可高度定制的地铁瓷砖、动态且可定制的熔岩场、以及真实的涂漆金属纹理(包括剥落的油漆和边缘损坏)。这些项目将为您提供技术和有机风格纹理的良好组合,让您在实践中学习。 本课程由程序纹理大师Erindale Woodford与我合作完成。Erin创作了纹理,而我则负责课程培训。我们选择了这些特定主题,旨在关注重要的纹理构建技巧,如技术规划和纹理分层,帮助您深入理解如何处理和实现复杂性。 思考过程和技巧不可忘记:在处理节点时,思考过程与技术知识同样重要。我将解释每一步背后的思路,让您不仅知道该做什么,还能合理规划每一步。我们还将深入探讨如何从复杂性入手,并解决构建过程中可能出现的依赖关系。通过每一步的分析,我希望将这个复杂主题拆解成为可以掌握的内容。此外,Erin的创新技术也将给您留下深刻印象。 课程更新:课程中已添加了许多附加内容。第一个附加项目讲解了如何将我们在课程中制作的熔岩纹理轻松转变为任意徽标(如下图所示)。还有另一个大型项目增加了关于创建涂漆金属纹理的内容,包括油漆剥落、缺损、生锈及可定制的边缘损坏。 保持联系!本课程为中级难度,若您对Blender有一定经验,应能顺利跟上。但如果在项目过程中需要帮助,或者想讨论技巧、分享进展,您可以使用课程内的问答部分,或通过邮箱(chris.cgmasters@gmail.com)与我联系。
Tap into the unlimited potential of Blender's incredibly powerful node editor, and learn how to create advanced and highly customizable procedural textures from scratch. In this course I'll walk you through building complex textures, step by step. You'll learn about a ton of different nodes and creative ways you can combine them to achieve amazing results.It All Starts With Awesome TexturesWe'll focus on 3 big projects in this course, highly customizable Subway Tiles, an animated and customizable Lava Field, and a realistic Painted Metal complete with peeling paint and edge damage. All are fun and complex projects that will give us a good mix of both technical and organic styles of textures.For this course I teamed up with procedural texture master Erindale Woodford. Erin created the textures and I created the training. We chose these specific topics to focus on important texture building skills like technical planning and texture layering to help you gain a strong understanding of how to approach and achieve complexity.The Thought Process and Techniques You Won't ForgetWhen it comes to nodes, the thought process can be just as important as the technical knowledge, so I'll be explaining the reasoning behind every move so that you understand not just what to do, but how to plan out every step logically too. One of the hardest parts to approaching something complex is figuring out where to start, and what kind of dependencies could complicate things further into the building process. So each step of the way I'll include insight into the process behind the planning, and the reasons why things should be done certain ways. By focusing on the reasoning behind every step, I hope to take this complicated topic and break it down to something that sticks with you. On top of that, Erin's techniques themselves are extremely innovative, making them something that leaves a lasting impression.Course Updates!Lots of bonus content has already been added to the course. The first additional project covers how to use the lava texture we make in the course to easily transform any logo into lava like in the image below. And another big project has been added in as well on created a painted metal texture with paint peeling, chipping, rust, and customizable edge damage.Keep in Touch!This is an intermediate difficulty course so as long as you have some experience with blender you should be able to follow along fine. But if you need any help going through the project, or even if you just want to chat about the techniques or share your progress, you can use the Q & A sections within the course, or you can email me at chris.cgmasters@gmail.com.