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所在平台: Udemy |
课程主页: https://www.udemy.com/course/master-houdini-fx/
课程评论:没有评论
课程名称:精通Houdini FX:创建令人惊叹的视觉特效装置 课程概述: 本课程提供超过50个Houdini hip文件,方便下载。高清视频分辨率为1080p,可以根据硬件能力自动调整。课程以实践为主,学员将在Houdini中创建各种设置,并可下载示例文件进行深入研究。课程从最基本的节点和概念入手,逐步构建更强大的特效装置,通过使用VEX在Wrangle节点中深入学习。 我们将全面覆盖Houdini动态学的主要领域,学员将掌握粒子效果的创建和操作,完成一个通过动态分解物体的项目,同时使用摄影底板为几何体进行着色,最终实现合成。此外,我们将学习如何创建绳索和藤蔓的Wire Solver,深入了解RBD系统,包括打包原始工作流、使用Wrangles控制RBD颜色、创建胶水约束影响拆解行为,以及多解算器设置的强大功能。 课程将讲解烟雾解算器和火焰解算器的区别,以及在DOP中创建自定义字段以控制温度和速度网格的方法。更新的火焰讲座将介绍Houdini 19.5.640的最新工作流程。同时,我们将探索Vellum解算器,创建可压缩、可变形和可撕裂的对象,并针对撕裂效果进行艺术指导。 课程还将涵盖Flip流体的相关知识,学习如何使用动画几何体穿透流体、与流体碰撞,并创建喷射流体源。学员们将掌握多种解算器在同一DOP网络中的应用。课程的设计旨在让学员理解Houdini软件为用户创造惊人特效装置的无限潜力。 课程更新将持续进行,包括额外的技巧和新功能的讲解,确保学员始终掌握最前沿的Houdini技术。该课程适合各种水平的学员,从初学者到专业人士都能受益。无论你是刚接触还是渴望进一步提升,都会在这里发现新的创作技巧和方法。 学习Houdini FX的真实视觉特效装置创建技术,助你在影视制作行业中大放异彩!
There are over 50 Houdini hip files to download all in one zip file for convenience.1080p resolution available, set the video player to "Auto" and it will stream at 1080p if your hardware is capable.Everything we learn will be hands on, creating setups in Houdini with down-loadable files for you to inspect.We will start at the lowest level of a rig, learning the basic nodes and concepts that build more powerful rigs.We will learn and utilize the power of VEX in Wrangle nodes to create many of our rigs.We will see the differences between Vops and wrangles and learn when to use which.We will extensively cover the major areas of Houdini Dynamics used most commonly in Professional Post Production Facilities.We will create many Particle effects and fully understand how to manipulate particles and grains.We will create a project that disintegrates an object using POPS's while projecting a photographic plate to shade our geometry and create a final Composition.I will show you how you can create full compositions out of your rendered elements right inside of Houdini.We will learn how to use the Wire Solver for creating ropes and vines.We will learn a lot about RBD systems, the packed primitive workflow , controlling RBD's by color with wrangles inside DOPs, creating Glue constraints to influence our destruction behavior, and how powerful using a multisolver setup can be.We will cover the differences of using a smoke solver, a pyro solver, when you need which, and many ways to create custom fields to modify your temperature and velocity grids within DOP's to have ultimate control over your simulations. Updated pyro lectures are being uploaded to show the most recent sparse workflows( Houdini 19.5.640 as of this update )We will explore the Vellum solver and how to create Squish-able, deform-able, and tear-able objects and how to art direct our tearing to our liking.We will explore Flip Fluids and see how to use animated geometry to push our way through fluids, collide geometry with fluids, how to create spraying fluid sources like water from a hose and how viscosity works to create sticky fluids.You will learn how many of the DOP networks are very similar and how to use multiple types of solvers in the same DOP network.You will see the unlimited power Houdini software gives the user to create incredible FX rigs.COURSE UPDATES: 10/24/2020 - Bonus Lecture added - "Exploring the Ripple Solver" 11/09/2020 - Bonus Lecture added - "Custom Delete with wrangles" 11/09/2020 - Bonus Lecture added - "Copy random geometry to points" 12/06/2020 - Bonus Lecture added - "Flipping Faces" 01/23/2021 - Bonus Lecture added - "Electrical Arcs" 02/26/2021 - Bonus Lecture added - "Exploring Natron: Soda Can Comp" 03/29/2021 - Bonus Lecture added - "Redshift Basics" 11/01/2021 - Bonus Lecture added - " Deleting points with a changing Count" 07/13/2023 - Bonus Lecture added - " Using the minpos() Function" 08/05/2023 - Bonus Lecture added - " Using the AttributeBlur Node" Why Houdini is the program of choice in leading visual effects studios? Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini. Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this course, using the shelf setups sparingly. When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network. We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP's nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it! We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren't actually simulating anything. From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD's, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver. After RBD's, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network. UPDATE: There is a new workflow for Houdini versions 19+ and the shelf explosion options have changed, I will be recording updated lectures for the Pyro related lectures that need to show this new workflow for Houdini 19+ and adding them into the course, a few are already uploaded. You can still load all the example hip files that come with this course for the original lectures and they will all work but a warning message will show when loading due to shader differences from when the course was created and the current shading model. We will then jump into Vellum, a relatively new addition to Houdini that adds incredible tools for simulating softbody style dynamics such as cloth, inflatable and deflating objects, squish-able objects and objects that can tear apart. Our final section will show some examples of using the Flip Solver to create detailed splashing water and liquids that can be aimed out of an emitter like water from a garden hose. We will see how once again, our particle knowledge comes in handy when working with Flip by utilizing pops nodes to help control our fluids. By the time you are finished with this course, you will have learned all the major areas of Houdini that are used the most frequently in major production studios in the entertainment industry and have a solid foundation to continue learning more advanced setups in Houdini. Anyone from a beginner to a working professional can benefit from this course. There is no one single way of creating anything in Houdini, and seeing how other artists work will always reveal a new trick or method you might not have been aware of before. If you are interested in seeing how to create real world visual FX rigs that are used in production everyday, then this is the course for you.