Male Character Creation - Complete Game Pipeline

所在平台: Udemy

课程主页: https://www.udemy.com/course/male-character-creation/

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课程简介

您好!这是一门关于如何从零开始创建游戏用男性角色的全面课程。 **课程讲师:** Abraham Leal,Critical Hit Studio & Academy 的总监和创始人。他深受《霍比特人》的启发,热衷于通过3D艺术讲述故事和创造角色。 **课程内容:** * **角色雕刻:** 使用 Zbrush 雕刻高分辨率全身男性角色,关注比例和细节,确保角色与服装的完美搭配。 * **服装制作:** 使用 Marvelous Designer 制作角色服装,并在 Zbrush 中添加更多细节。 * **道具建模:** 使用 Maya 建模角色所需的盔甲、剑和配饰,学习创建硬表面边缘和有机纹理的技巧,并添加如划痕和损坏等细节。 * **拓扑与UV展开:** 对高分辨率网格进行重新拓扑,创建动画准备的干净拓扑结构,并进行UV展开。 * **贴图与渲染:** 烘焙贴图并创建纹理,然后将贴图应用到角色上。 * **最终成品:** 完成一个完整的、穿戴有服装和道具的、适合动画和游戏引擎使用的游戏级男性角色。 **课程目标:** * 学习创建游戏用男性角色的完整流程,从雕刻到最终的贴图和呈现。 * 提升3D角色美术技能,完善个人作品集。 * 最终产出一个专业的、可用于游戏的角色模型。 **讲师寄语:** 鼓励学员全身心投入,耐心练习,积极追求成功,通过努力和付出实现目标。

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Instructor InfoAbraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving. Course Info Would you like to know how to sculpt a high resolution full body character and take it to a complete low poly game ready mesh? Would you like to improve your skills as a 3D character artist to boost your portfolio? Then this course is for you.My name is Abraham Leal. I'm a professional 3D artist with several years of relevant experience and I am the owner of Critical Hit Studio. In this course, I will show you how to create a game character from start to finish.We will begin by sculpting our character in Zbrush. I will show you the important things you need to watch out for when sculpting a male character, and how to get a perfect proportion so the character will look great with clothing. We will create our cloth in Marvelous Designer and then add extra details in Zbrush to really bring out the quality. We will model our armor, sword and our accessories using Maya, we will cover techniques on how to create clean hard surface edges and a nice organic feel for some specific props. We will create details like scratches and damages to the armor, belt, straps, and the rest of our accessories to truly bring them to life. After creating our high resolution meshes, we will retopologize everything so we can have a clean topology that is animation-ready. Then we will unwrap our models, bake our maps and create our textures. We will then apply all of these textures to our character to further enhance it. Our final result will be an amazing full body male character fitted with clothing and props that is suitable for animation and game engine.From sculpting your character, to retopologizing and creating proper UVs, to texturing and presentation, by the end of this course, you will have a professional game-ready character. Commit to being the best artist you can be. Be actively engaged in the pursuit of success. When you put in the work with patience and effort, achievement will follow. Come and join me in this course at Victory3D.

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