Making a Cartoon Character in Zbrush course

所在平台: Udemy

课程主页: https://www.udemy.com/course/making-a-cartoon-character-in-zbrush-course/

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课程简介

**课程名称:Zbrush 动画角色制作** **课程概述:** 本课程将带你深入Zbrush的世界,学习如何从零开始创作引人入胜的动画角色。你将学会制作令人畏惧的巨龙、勇敢的骑士,以及一匹栩栩如生的马。导师Niko将通过约50个视频,分享他15年在游戏行业的经验和技巧,指导你进行富有表现力的卡通角色雕刻。课程内容涵盖: * **界面与热键设置:** 学习高效的工作流程,显著提升制作速度。 * **概念分析与创作:** 理解从概念图到3D模型的转化过程。 * **角色雕刻:** * 塑造巨龙的头部、身体和四肢,探讨真实解剖学对卡通角色的影响。 * 雕刻马的身体,学习马的解剖学知识和参考图的重要性。 * 制作巨龙和马的尾巴、尖刺球和威武的龙翼。 * 为马制作服装和缰绳。 * 制作龙骑士的头盔,克服挑战,掌握细节和打磨技巧。 * 制作长矛,并对马的鬃毛等细节进行精细雕刻和多边形绘制。 * 为龙骑士添加细节,为角色摆姿势做准备。 * **角色摆姿势:** 运用先进的Zbrush技术为角色摆出动感的姿势。 * **Keyshot渲染:** * 学习Keyshot软件的基本操作,处理高精度模型和多边形绘制。 * 制作材质、灯光,并最终完成角色渲染和动态展示视频。 **目标学员:** 本课程主要面向**中级Zbrush用户**。如果你是Zbrush初学者,建议先完成“Zbrush 入门教程”或“Zbrush, Blender, Substance Painter 入门教程”后再来学习此课程。 **课程亮点:** * 结合你对巨龙和骑士的想象,创造一个融合经典元素的新角色。 * 学习如何将故事和传说转化为生动的3D角色。 * 鼓励你发挥创意,创作属于自己的独特版本。 **立即加入,探索Zbrush和Keyshot的无限可能,让你的动漫角色梦想成真!**

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课程详情

In this course we will do scary dragons!And brave knights!And also a.horse.So basically we will do this guy. The concept is from Taran FiddlerThis is Making a Cartoon Character in Zbrush course - Dragon knight edition. My name is Niko, and i will be your host for around 50 exciting videos, full with trilling cartoon character sculpting in Zbrush, along with some tips and tricks. Expect also some peptalks and wise life advises and stories, here and there.My experience and facination with cartoon characters goes long way since i was a little boy, drawing from comic books, and reaches up to this day. So now, my 15 years of experience in the game industry help me help you make the best characters you possible can:).This course is mainly for intermediate Zbrush users, and if you are a complete beginner, you should look for my Absolute beginner Zbrush course or my other Zbrush, Blender, Substance painter course for beginners, and then get back to this one.In this course we will start by loading my interface and hotkeys, i will explain why you will work 2 or 3 times faster with it, and at the end of the course if you don't like to work that fast, i will tell you how to revert back to default Zbrush UI. Then i will talk about my process of thinking when i start working from concept a bit. After that we will do a dragon's head, which is not even in the concept, but it will definitely be fun.Then we will went on to model the body and the arms, talking a bit about how real anatomy affects even the cartoon characters. We will make the legs and then we will concentrate a bit on the horse, by talking a bit about horse anatomy and the importance of references when we sculpt. When we are ready with the overall shapes of the horse, we will do the horse and dragon tails, the spiked ball and the mighty dragon wings! We will do some of the horse clothes and straps too. Then it will be time to start the helmet of our dragon knight. It will be a process full of pain and difficult obstacles, but also with joy and new knowledge. When we are ready with the basics of the helmet we will do the pike and start detailing various things like the horse hair and doing some polypaint. We will also work few videos on the helmet to polish and finish it, because it is a pretty important part of our model after all. We will then continue detailing the dragon rider by adding some fine details here and there to prepare it for posing. After that we will pose the character using the latest Zbrush technologies of posing, that i use for about a decade now. When we are done with the posing and we are happy with how our character look, it will be time for the bonus section of our course - Keyshot. I will get you familiar with everything you need to know in this pretty easy program, capable of handling all the millions polygons and the polypaint, from Zbrush. We will make some materials, lights and finally i will show you how to make a render and a turntable video for your characters. This course is for intermediate Zbrush users, but if you are a beginner, don't worry, go to thе "Absolute beginner Zbrush course" or my other "Zbrush, Blender, Substance painter course for beginners", and then get back to this one and you will be fine.Since the dawn of time people were afraid of dragons and they were facinated by them. So after thousands of years all the stories and fables of dragons and knigts, are finally combined in to one character. It is up to you to explore how this character is modelled and rendered in Zbrush and Keyshot, and even do your own version! So lets dive in to it!

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