Learn To Make Epic Low Poly Scenes In Unity [Advanced]

所在平台: Udemy

课程主页: https://www.udemy.com/course/lowpolyscenes3/

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## Coursera 课程:《Unity 高级低多边形场景制作》内容摘要 **课程定位:** 本课程是为已完成 **《Unity 初级低多边形场景制作》** 和 **《Unity 中级低多边形场景制作》** 的学员设计的进阶课程。 **核心目标:** * **商业化运作:** 教授资产的销售相关商业知识和流程,为学员提供将作品推向市场的指导。 * **精进软件技术:** 深入运用 Maya、ZBrush、Unity 和 Photoshop 等软件,学习更高级的建模、材质、渲染和特效技术。 * **复杂场景制作:** 以 **“地狱场景”** 的制作作为实操案例,将前两门课程所学知识融会贯通,进行从零开始的完整场景构建。 **先修知识要求:** * 强烈建议具备初级和中级课程的学习基础,或已有扎实的 Unity 和相关建模软件(Maya, ZBrush, Photoshop)操作经验。 * 课程节奏快,将使用大量高级术语和概念。 **已掌握技能回顾(初、中级课程):** * 项目组织与结构化规划 * Maya 2018 & ZBrush 4r7 & 4r8 的高效建模 * 色彩理论与配色方案 * 渐变纹理创建 * 模型导入/导出 * Unity 场景搭建 * Unity 场景光照 * Unity 粒子特效 **本课程新增或深入的技术点:** * **新的高级建模技术:** 显著提升模型的复杂度。 * **着色器(Shader)应用:** 在场景中加入自定义的着色器效果。 * **Unity 色彩方案实践:** 尝试和应用不同的色彩搭配。 * **新的视觉特效(VFX):** 制作更具表现力的特效。 * **Unity 灯光烘焙:** 优化场景渲染性能。 * **Cinemachine 渲染:** 利用 Cinemachine 实现更专业的摄像机和渲染效果。 * **BONUS: 动画制作:** 学习为场景添加动画元素。 **课程总结与成果:** * **完整工作流:** 沿用相同的制作流程,但全面提升技术深度与广度。 * **销售准备:** 完成场景制作后,将指导学员如何整理、优化场景,并为在任何平台销售做好准备。 * **整合与优化:** 将所有初、中、高三门课程制作的场景进行整合,并在 Unity 中进行最终的清理、文档化和技术细节完善。 * **系列终章:** 作为“史诗级低多边形场景制作”系列的最终一讲,旨在赋予学员独立创造和商业化作品的能力。

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Welcome to the Learn To Make Epic Low Poly Scenes In Unity [Advanced]! This course should be taken if you've already took the Learn To Make Epic Low Poly Scenes In Unity [Intermediate] course. The purpose if this course is to implement the business side of selling assets & introduce more techniques on all the softwares we are using. This course will be fast pace & I'll be using advance terms & concepts that you will only understand if you've taken the Beginner, Intermediate course or you are generally an advanced student already.In this course I will teach you how to create the Hell Scene. Keep in mind this course is targeted for advanced users in Maya, Zbrush, Unity & Photoshop. If this course is too fast for you, I suggest taking the BeginnerIntermediate course first where we created the Portal Green Scene & Swamp Scene from scratch & went through all basics & fundamentals. Its best to have fundamental understanding first before shortcuting your way through everything so at least you understand the process & you don't miss out on basics.So this is everything that you have learned so far from the beginner & intermediate course:Organizing & Structured PlanningModel Efficiently in Maya 2018 & Zbrush 4r7 & 4r8Color Theory & Color SchemesCreate Gradient TexturesImport/ExportSet Up Scene In UnityLighting Scenes In UnityUnity Particle Effects__________________________New modeling techniques (Let's up the complexity!)We will add a Shader into the sceneWe will apply & try out different Color Schemes in UnityNew VFXsBaking Lights in UnityRendering in CinemachineBONUS: AnimationsIf you came from those two courses, this course will be the easiest thing drop upon you. It's the same workflow & implementation. The only difference is we're wrapping everything up so we can sell it on any platform. Also we are creating the Hell Scene from scratch just like the other courses, we start from 0. We will combine all 3 scenes when the hell scene is done, clean up everything inside unity, documentation, technicalities etc ~ This is the last installment from the Epic Low Poly Scenes course series. (lol what a mouthful). I hope you had fun & l hope you will take the knowledge that you've learned from here to go out there in the world & thrive. Goodluck on your projects & I will see you guys on another course.

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