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所在平台: Udemy |
课程主页: https://www.udemy.com/course/lowpolyscenes2/
课程评论:没有评论
课程名称:在Unity中学习制作史诗般的低多边形场景 [中级] 课程概述:欢迎参加《在Unity中学习制作史诗般的低多边形场景 [中级]》课程!在开始之前,建议观看课程的免费预览视频,尤其是第一个视频,它将教您如何节省购买成本,特别是选择捆绑包的最佳方式。本课程适合之前已经完成《在Unity中学习制作史诗般的低多边形场景 [初级]》课程的学员,旨在加强您在初级课程中所学到的知识,并介绍新的内容,如着色器、新的建模技术等。 本课程将以较快的节奏进行,帮助您为《在Unity中学习制作史诗般的低多边形场景 [高级]》课程做准备。在此课程中,您将学习如何创建“沼地蓝色场景”。需要注意的是,课程面向Maya、Zbrush、Unity和Photoshop的中级用户。如果您觉得课程进度过快,建议先学习初级课程,该课程将带您从零开始创建“传送门绿色场景”,并涵盖所有基础知识。 在本课程中,您将应用并增强在初级课程中学到的知识,主要内容包括: 1. **组织与结构规划**:学习如何规划、结构化和管理您的想法,以提高工作效率。 2. **在Maya和Zbrush中高效建模**:了解建模的基础和工作流程,培养个人艺术风格,享受创作的快乐。 3. **色彩理论与色彩方案**:深入理解色彩理论基础,帮助您有效学习和记忆,以实现个人目标。 4. **创建渐变纹理**:掌握调色板和颜色组合的技巧。 5. **导入/导出**:解决导入导出中遇到的常见错误。 6. **在Unity中设置场景**:学习如何设计和设置Unity中的场景。 7. **在Unity中照明场景**:运用所学的色彩理论知识,使您的创作更具美感。 8. **Unity粒子效果**:学习如何创建各种粒子效果,增强您的场景或游戏,提升专业水平。 课程中还将介绍新的内容,包括:新的建模技术、引入着色器、在Unity中应用不同的色彩方案、全新特效、灯光烘焙和Cinemachine渲染。 **附加内容:动画制作**。准备好迎接挑战了吗?让我们开始吧!
Watch the course's free preview videos before buying, especially the 1st one. The 1st video will show you how to save money and get the best savings especially if you are buying by bundles. Take advantage of this while it's still there.Welcome to the Learn To Make Epic Low Poly Scenes In Unity [Intermediate]! This course should be taken if you've already took the Learn To Make Epic Low Poly Scenes In Unity [Beginner] course. The purpose if this course is to enhance what you've already learned in the beginner course and introduce new things like Shaders, apply new modeling techniques and much more! In terms of Plants VS Zombies this is practically the second wave. This course will be semi fast pace and it should prepare you to the Learn To Make Epic Low Poly Scenes In Unity [Advanced].In this course I will teach you how to create the Swamp Blue Scene. Keep in mind this course is targeted for intermediate users in Maya, Zbrush, Unity & Photoshop. If this course is too fast for you, I suggest taking the Beginner course first where we created the Portal Green Scene from scratch and went through all basics and fundamentals. Its best to have fundamental understanding first before shortcuting your way through everything so at least you understand the process & you don't miss out on basics.In this course, you will learn to apply & enhance what you've learned on the beginner course which are below:Organizing & Structured Planning-You will learn how to plan out, structure, and manage your ideas so you can work efficiently.-You will be exposed to different art resources and game development community so not only me but other professionals can help you. Model Efficiently in Maya 2018 and Zbrush 4r7 & 4r8-You will learn the basics and workflow of modeling from Maya to Zbrush.-You will learn how to freestyle, find your own art style & most specially enjoy working on your craft. -Maya and Zbrush interface will be as familiar as your hands. Color Theory & Color Schemes-You will be profoundly familiar with the fundamentals of Color Theory and Color Schemes.-You will learn how to effectively learn, remember everything you ever study, and most importantly achieve any goals you've set for yourself.Create Gradient Textures-Creating palettes and making color combinations will be one of your specialties.Import/Export-Having unclean import/export with a lot of errors will be a thing in the past.Set Up Scene In Unity-You will learn how to design and set up a scene in Unity.Lighting Scenes In Unity-With all the knowledge you've accumulated in Color Theory, lighting using different Color Schemes will make all your creations stunning and beautiful. Unity Particle Effects-You will learn how to create a mass variety of VFX (particle effects) in Unity that will elevate your scenes or game to the degree of a pro. Keep in mind I am not going into details of what we've already learned on the Beginner Class. If you want an extensive explanation of things especially Color Theory I suggest you take the Beginner's Class first before jumping into this because the Beginner course will set up the foundation of why we do what we do. But if you can follow along without taking the Beginner course, please, I welcome thee.So what's new on the Intermediate course?New modeling techniques (Let's up the complexity!)We will add a Shader into the sceneWe will apply and try out different Color Schemes in UnityNew VFXsBaking Lights in UnityRendering in CinemachineBONUS: AnimationsAre you ready!?Lets do this! :)