Locking and Unlocking Levels in Your Solar2D Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/locking-and-unlocking-levels-in-corona-sdk-games/

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Coursera 课程摘要: **课程名称:** 锁定和解锁您的 Solar2D 游戏关卡 **课程概述:** 该课程专注于解决游戏开发中一个常见的难题:“如何锁定和解锁游戏关卡?” 尤其适用于那些拥有分级关卡选择界面的游戏。课程介绍了名为 OGT Level Manager 的库,该库可以轻松地集成到 Solar2D(以前称为 Corona SDK)项目,用于管理游戏关卡。 OGT Level Manager 的核心功能是提供一个简单易用的解决方案来: * **锁定和解锁关卡:** 玩家需要完成前置关卡才能解锁后续关卡。通过调用 `unlockNextLevel()` 函数即可实现。 * **显示关卡进度:** 库会自动跟踪已解锁的关卡,并在关卡选择界面上直观地显示出来。 * **星级评分系统:** 支持显示玩家在每个关卡获得的星级(一到三颗星,可选)。通过调用 `updateStars(n)` 函数即可更新和显示星级。 **OGT Level Manager 的主要特性:** * **无限关卡数量:** 支持任意数量的游戏关卡。 * **多页关卡选择:** 提供分页功能,并带有“上一页”和“下一页”的箭头导航。 * **自定义图形:** 允许使用自定义图形代替默认的星星(例如,笑脸)。 * **高度可配置性:** 用户可以通过调整变量来定制关卡框、箭头、星星、数字等元素的位置,无需修改核心代码。 * **灵活的场景管理:** 支持两种场景结构: * 使用一个 Composer 场景加载所有关卡数据。 * 为每个关卡使用单独的 Composer 场景。 **课程要求:** * **Solar2D 引擎:** 熟悉或已安装 Solar2D。 * **Composer 场景管理器:** 游戏需使用 Solar2D 内置的 Composer 库进行场景管理。 **课程内容结构:** 课程提供了两套教程视频: 1. **基础教程:** 针对希望直接使用该库的开发者,讲解如何快速集成和使用。 2. **进阶教程:** 深入探讨库的内部工作原理,假设学习者已具备中级 Solar2D 开发知识。 **课程价值:** 通过使用 OGT Level Manager,开发者可以显著节省宝贵的游戏开发时间,将精力集中在更具创造性的游戏玩法和内容开发上。

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Many games are based on levels, and most of those games have a screen where: The user can choose a level to play.Some levels are locked until previous levels have been played.A number of stars are shown based on the player's score for that level. One of the most commonly asked game dev questions is, "How do I lock and unlock levels?" Until now I've tried to explain the concept to people but now I have a better answer… The Outlaw Game Tools Level ManagerOGT Level Manager is a library you include in your game and then "tweak" some variables to specify which graphics you want to use, how many total levels you have, etc. And then in your game it's as easy as this to unlock the next level when the player has finished with the current level: unlockNextLevel() OGT Level Manager keeps track of which levels have been unlocked and it's shown automatically when the player goes back to the level select screen! If you're using a "stars" system in your game, OGT Level Manager will even keep track of how many stars were earned on each level. And it's this easy to use: updateStars(2) That one call will let OGT Level Manager know the player earned two stars on that level and it will automatically show the correct number on the level select screen. Here are some of the features found in this library: No limit to the number of levels.Multiple pages with next and previous arrows.One to three stars shown on levels (optional).Use your own graphics. Using smileys instead of stars? No problem!Tweak the position of level boxes, arrows, stars, numbers, etc.One Composer scene with data loaded for each level? Works that way.One Composer scene for each level? Works that way, too! Basically, I've made it easy to drop in your own graphics, and then tweak the position of any that may need it by setting variables. Changing the actual code is not necessary. Requirements: Solar2D.Use Composer for scene management in your game (built-in to Solar2D). OGT Level Manager comes with two sets of tutorial videos. The first set is for those people who want to just use the library in their games and don't really care about the stuff under the hood. These are the "basic how to use it" videos. The second set dives in behind the scenes and shows you how things work. Just a word of warning, for this second set of videos I'm assuming you have at least an intermediate knowledge of using Solar2D. I don't start clear back at the "this is how you display a graphic" point. You will save a LOT of time by using OGT Level Manager - time you can spend working on the more fun parts of your new game!

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