Unity Tech Art: Realistic Lighting For Game Development

所在平台: Udemy

课程主页: https://www.udemy.com/course/lighting-in-unity/

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课程简介

Unity Tech Art: 游戏开发中的真实感光照 本课程旨在教授如何利用 Unity 引擎创建逼真且引人入胜的游戏视觉效果,特别侧重于光照技术。课程不要求有深入的编程或 3D 艺术经验,即使是 Unity 新手也能快速上手。 **课程内容亮点:** * **基础光照设置:** 从单点光源开始,逐步学习更复杂的灯光布局。 * **实时光照:** 深入理解定向光、点光源和聚光灯的使用。 * **全局光照(GI):** 掌握实时 GI 和烘焙 GI 的理论与实践。 * **发光材质:** 学会如何利用发光效果突出场景中的关键元素。 * **经典布光技巧:** 学习三点和四点布光法的创建、变化及应用。 * **ShaderGraph 入门:** 无需代码即可使用 Unity 的可视化编辑器创建自定义着色器。 * **项目驱动学习:** 通过实践项目和挑战,亲手提升技术艺术能力,最终完成一个独立的照明场景,作为个人作品集。 **适用人群:** * 希望提升游戏视觉效果的程序员。 * 渴望让 3D 艺术作品更出色的 3D 艺术家。 * 梦想创作媲美 AAA 级游戏的电影化瞬间的设计师。 * 对提升技术艺术技能感兴趣的任何人。 **技术要求:** * 推荐使用 Unity 2019 或更高版本。 * 课程项目文件已兼容 Unity 2019 和 PostProcessing Stack v2。 **社区支持:** 课程提供活跃的开发者社区,包括 Facebook 社群、技术艺术策划社区和学生聊天群组。 加入本课程,探索 Unity 光照的奥秘,释放你的创意潜力,创造令人惊叹的游戏体验!

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课程详情

2019 Update: Check out our new Section on the ShaderGraph! Creating shaders can now be done without writing a single line of code! Making your Unity games look amazing is easier than you think. You don't need to be great at programming and don't need incredible 3D art skills. Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline. This course assumes that you're a little bit familiar with Unity but doesn't require you to have any programming or art experience. We will take you through Unity's lighting toolset and discuss everything from colour theory to shadows to materials that emit light.More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers:Direct realtime lighting including directional lights, point lights and spotlights.Global illumination theory and principles, both realtime and baked (pre-rendered).Emissive materials and how they can be used to make specific items in your scene stand out.Three- and four-point lighting set ups - how to create them, how to vary them and how to use them for different effects in your games.ShaderGraph: get started using Unity's visual editor for creating shaders!We follow a project-and-challenge approach which means you don't just sit there and watch us, you follow along and flex your own creative muscles to create interesting game moments. We all learn best by doing (rather than just watching)! You will also be asked to take on a bigger challenge and light your own scene. This serves as a great portfolio piece, or just something to show yourself what you're capable of once you've finished the course.Unity is a fantastic engine which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!This course is perfect for programmers who want to make their game more interesting, for 3D artists who want to triple how amazing their artwork looks, designers who dream of creating cinematic moments worthy of AAA games, and anyone else who is interested in leveling up their tech art skills.Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Come and join us in this course now - you'll be amazed at what you're capable of creating! Note: the project files for this course have been updated to use Unity 2019 with version 2 of the PostProcessing stack. We recommend that you complete the using Unity 2019 or above.

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