|
所在平台: Udemy |
课程主页: https://www.udemy.com/course/level-management-in-unity/
课程评论:没有评论
课程名称:Unity中的关卡管理 概述:准备提升您的游戏开发技能吗?本课程将帮助您: - 从简单的演示Unity项目开始,添加前端菜单系统 - 学习构建可重用UI组件以及在Unity场景之间切换的技巧 - 了解如何从应用程序中本地保存和加载持久数据的基础知识 - 按行编写C#脚本,并学习如何干净、逻辑地构建游戏组件 - 学习单例设计模式 - 使用静态和泛型避免重复代码 - 探索PlayerPrefs和JsonUtility保存及加载数据 完成课程后,您将拥有完整的源代码,能够构建自己的菜单系统并实现数据的保存和加载!课程包含40多段视频,分成10-15分钟的小节,提供6小时的讲座,让您节省数周的编码时间!加入我们不断壮大的学习群体,看看您今天可以构建什么! 注意:视频最初是使用Unity 2017.3录制的,但项目文件已升级到2019.3版。您可以使用最新版本的Unity跟随课程讲解。
Are you ready to level up your game dev skills? In this course, we will: start with simple demo Unity project and add a front-end menu systemlearn techniques for building reusable UI components and transitions in-between Unity sceneslearn the fundamentals of saving and loading persistent data locally from your applicationcreate C# scripts line-by-line and learn how to architect game components cleanly and logicallyLevel up your Unity skills!learn the Singleton design patternuse statics and Generics to avoid repetitious codeexplore PlayerPrefs and JsonUtility to save and load dataWhen you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data! Learn from 40+ videos broken into small 10-15 minute lessons. Power through 6 hours of lectures and save weeks of coding!Join the ever-growing ranks of our class and see what you can build today!Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3. You should be able to follow along with the lectures using the latest version of Unity.