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所在平台: Udemy |
课程主页: https://www.udemy.com/course/level-design-master-class/
课程评论:没有评论
课程名称:关卡设计大师班:全面课程 课程概述:该课程不仅涵盖了关卡设计的基础知识,还深入探讨了关键原则、最佳实践以及成为行业准备好的优秀关卡设计师所需的素质。课程通过实际操作而非单纯的理论讲解,学生将学习到如何在Unity和Unreal Engine中应用这些理论。此外,课程中还包含许多文档、作业和测验。 课程结构:该课程主要由视频组成,并附有参考文章、书籍和视频。完成此课程后,学生将提升成为更强的关卡设计师,并能将核心原则应用于自己的设计中。课程共分为12个主要部分。 内容亮点: 1. **关卡设计介绍**:了解关卡设计师的角色,以及关卡设计与游戏设计之间的区别。 2. **设置Unreal Engine**:学习如何下载和运行Unreal Engine 4,并通过实际构建首个关卡来熟悉引擎。 3. **设置Unity引擎**:同样的设置过程,针对Unity引擎进行操作。 4. **关卡设计师的工作流程**:探讨关卡设计的有效工作流程,从主题设定到设计特性。 5. **地图、关卡分析与设计文档**:深入了解关卡设计的细节,包括难度曲线与节奏控制。 6. **关卡设计中的构图**:学习如何运用图层、观察参数和视觉重心来增强玩家体验。 7. **引导玩家**:分析如何通过设计引导玩家的行动方向,使用线条等元素达到目的。 8. **构建3D关卡**:分别在Unity和Unreal引擎中创建完整的关卡地图。 9. **入行准备**:探讨关卡设计师在职业发展中所需的工具和资源,包括网络建设和作品集。 结尾:课程结束时,学生将获得Udemy提供的结业证书,以证明其专业技能和完成的学习时长。课程保证,学生可以随时提问并获得导师的指导。
Level Design Master Class Series: All in One Complete CourseWhy this course is specialThis course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry-ready.This course isn't going to be someone talking over power points for 20+ hours. People need to see theory in practice. This course will offer students access to level designers, building scenes and teaching at the same time, showcasing not only the theory but how it will be represented in both Unity and Unreal Engine. There are also many Documents, Assignments, and Quizzes throughout the course.The Course StructureThe course is almost all videos with reference articles, books, and videos. After you finish this course, I guarantee you will be a stronger level designer and be able to apply essential principles to your designs.The course is structured into 12 Main Sections.Section 2: Introduction to Level Design In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more robust and intuitive gameplay experience all the while respecting a precise balance and pacing. We will also look at the different types of audiences that are present in the community. Finally, we talk about production phases and when a level designer will be current in the process.Section 3 Setting up Unreal Engine We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the driver and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.Section 4: Setting up Unity Engine We will start setting ourselves up with Unity. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.Section 5: A Level Designer's WorkflowNow when it comes to workflow, just like building a level, there is a very effective way to design your level. In this section, we will look at how we can take the idea that we have. Set a theme, location, and setting for it and then create our project purpose with it. From there, we start designing the features that will take place in the project(mechanics, ingredients, etc...). After that, we begin collecting references for what we want to design, so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the nature of their playing.Section 6: Maps, Level Breakdowns, and Design DocumentIn this section, we will look at the work that must go into building a level. It's not just jumping in an engine and playing around. When a very distinct level curve is set, and the pacing is determined, some work must be done to create the flow efficiently. We will look at how the ramping difficulty in terms of using mechanics, ingredients, and enemies. How to design gameplay beats to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients to make a high level. I will showcase some excellent level design examples where this is represented in and explain how this affects how a gameplay sequence is created.Section 7: Composition in Level Design This is one of the theories heavy sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle, high angle, etc.We will create all of these examples inside of the Unity/ Unreal game engine in practice, to get a better understanding of how effective these types of components can affect a player. After that, we learn how to distribute the visual weight inside a scene through asymmetric, symmetric compositions. Finally, we will talk about some details that can be used and things that can catch a player's eye.Section 8: Guiding the Player To guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section, we look at how to use horizontal, vertical, oblique and curved lines in level design to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in-game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.Section 9: Building our 3D Level (Unity)In this Section, we're going to take the work we did in our Section 6 and create the whole map in Unity! This section will show the grey boxing of the whole map along with using assets from the Unity store to dress out the Level!Section 10: Building our 3D Level (Unreal Engine)In this Section, we're doing the same thing we did in the previous one, but in Unreal Engine!Section 11: Breaking Into the IndustryIn this Section, ee take a look at what tools are at a Level Designer's disposal to break into the industry and start their careers right after finishing this course. We cover lots of topics such as Networking, Creating a Website, Portfolio work and much more!My GuaranteeFor every student that joins the course, they will be able to ask questions about their games and how to go about using color to develop them. I will be available to answer all questions for all of my students.Certification of completion when finishing this course When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.