Learning Path: Unreal Engine: Master Unreal Engine 4.x

所在平台: Udemy

课程主页: https://www.udemy.com/course/learning-path-unreal-engine-master-unreal-engine-4x/

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课程名称:学习路径:虚幻引擎:掌握虚幻引擎4.x 课程概述:虚幻引擎是市场上最全面、最先进的游戏引擎之一,为游戏开发者提供了完整的游戏开发工具套件。结合C++编程语言,UE4使您能够实现高效的游戏,性能卓越。若您希望打造复杂且令人惊叹的游戏,并通过虚幻引擎4.x实现惊人图形效果,欢迎加入此学习路径。Packt的视频学习路径是一个个体视频产品的系列,按照逻辑顺序组合在一起,使每个视频都在前一个视频学习的基础上进一步深化技能。 学习路径亮点: - 精通虚幻引擎4.x的游戏开发各个方面 - 创建虚幻引擎C++项目并将其连接到源代码管理 - 理解虚幻引擎蓝图系统与C++ API之间的关系 - 探索和提升使用虚幻引擎4进行游戏编程的技能 本学习路径中包含丰富而实用的教程,展示了在使用UE4开发游戏时如何运用C++的强大功能。您将学习基础的虚幻引擎4 C++编程,了解虚幻引擎4类的架构、内存管理和基本编码。您还将学习如何通过虚幻编辑器添加和编辑C++类,深入探讨虚幻引擎的主要优势:设计师能自定义程序员开发的行为和组件。学习路径将帮助您理解何时以及如何使用C++作为脚本工具的好处。通过任务导向的教程,您将获得关于使用UE4脚本编写游戏和利用C++操控游戏及开发环境的实用信息。最终,您将有能力成为一名出色的虚幻引擎4游戏开发者,运用C++作为脚本语言。 专家介绍: 本课程结合了以下著名作者的杰出作品,以确保您的学习旅程顺利: - Dr. Alireza Tavakkoli:休斯顿-维多利亚大学计算机科学副教授,数字游戏与仿真项目的主任,计算与先进可视化工程实验室的创始主任,教授计算机科学和游戏相关的研究生及本科课程。 - Paul Mauviel:专注于虚拟现实、虚幻引擎和容器化web应用技术的自由咨询顾问,参与多个动态web应用程序托管和部署的容器化解决方案。 - Reuben Ward:帮助超过45万人通过虚幻引擎实现游戏开发梦想的导师,他针对C++开发者的需求创建了大量的教程视频,帮助人们学习游戏制作。 加入这条学习路径,提升您的游戏开发技能,掌握虚幻引擎的潜力!

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Unreal Engine is among the most comprehensive and advanced game engines in the market. It's a complete suite of game development tools for game developers. Along with the C++ programming language, UE4 will enable you to implement efficient games with unparalleled performance. If you're interested to build complex stunning games with amazing graphics powered by Unreal Engine 4.x, then go for this Learning Path. Packt's Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. The highlights of this Learning Path are: Master aspects of game development in Unreal Engine 4.x Creating Unreal Engine C++ projects and connecting them to source control Understanding the relationship between the Unreal Engine blueprint system and the C++ API Explore and enhance your game programming skills using Unreal Engine 4 Packed with exciting and practical recipes, this Learning Path is a guide showcasing techniques to use the power of C++ while developing games with UE4. In this Learning Path, you will learn basic Unreal Engine 4 C++ programming. You will be exposed to the architecture of Unreal Engine 4 classes, memory management, and basic coding utilizing the C++ programming language. Further, you will learn how to add and edit C++ classes from within the Unreal Editor. You will then delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. The Learning Path will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this Learning Path will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of this Learning Path, you will be empowered to become a top-notch game developer with Unreal Engine 4 using C++ as the scripting language. Meet Your Experts: We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth: Dr. AlirezaTavakkoli is an associate professor of computer science at the University of Houston-Victoria. He is the director of the Digital Gaming and Simulation program. He is also the founding director of the Computation and Advanced Visualization Engineering Laboratory. During his tenure at the university, Dr. Tavakkoli has taught graduate and undergraduate courses in computer science and gaming, including advanced level design, game engines programming, gaming network architecture, artificial intelligence, parallel computing, and theory of computation. Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.Reuben Ward has helped people create their dreams in Unreal Engine! Till date, he has helped over 450,000 people learn something about making games using the Unreal Engine with his tutorial videos. When he first started using Unreal Engine, he felt the need for the lack of C++ tutorials for game developers. He wanted to make great games but had no idea where to start. Having mastered the art of game development in Unreal he has set out to make tutorials to help people learn, and help solve this very problem.

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