Learning Path: Unreal Engine: Develop Classic and RTS Games

所在平台: Udemy

课程主页: https://www.udemy.com/course/learning-path-unreal-engine-develop-classic-and-rts-games/

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**课程名称:** 学习路径:Unreal Engine:开发经典和RTS游戏 **课程概述:** 本学习路径专为希望学习Unreal Engine游戏编程的开发者设计,旨在深入探索Unreal Engine的强大功能。Unreal Engine曾被吉尼斯世界纪录认证为“最成功电子游戏引擎”。本路径由Packt出版,是一系列循序渐进的视频产品,每个视频都建立在前一个视频所学技能的基础上。 **学习内容:** * **基础入门与进阶探索:** 课程将快速介绍Unreal Engine的基础知识,并深入探索其卓越的性能。 * **游戏设计复杂度递增:** 通过逐步增加游戏设计的复杂度,全面了解Unreal Engine 4的各项功能。 * **高级图形与渲染:** 学习实现高级着色技术,创造令人惊叹的图形效果,并充分发挥Unreal Engine的渲染能力。 * **RTS游戏核心机制:** * 从零开始实现RTS风格的自由视角相机。 * 通过鼠标输入选择非玩家角色(NPC)。 * 利用基础人工智能(AI)和寻路(Pathfinding)功能,使选定的NPC在关卡中移动。 * 添加第二种单位。 * 实现单位攻击功能。 * 创建可破坏的环境。 * 利用Unreal Motion Graphics (UMG) 构建RTS风格的用户界面。 **课程目标:** 帮助学习者使用Unreal Engine构建复杂的游戏。 **作者介绍:** * **Mike Sill:** 拥有10年以上Unreal Engine使用经验的3D艺术家,曾参与好莱坞电影和AAA级游戏项目。 * **Jonathan A. Daley:** 独立游戏工作室Nacelle Games的联合创始人,拥有丰富的游戏设计和编程经验,熟悉Unreal Engine 4和Unity 3D等引擎。

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Are you a game developer looking to learn gameplay programming in Unreal Engine? Do you want to dive deep into the amazing capabilities of Unreal Engine? If yes, this Learning Path is for you. Unreal Engine has been awarded by Guinness World Records as "the most successful video game engine". Unreal Engine: Develop Unreal Classic and RTS Games is Packt's Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. This Path will give you a brief overview of the basics and move quickly to explore the amazing capabilities of Unreal Engine. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. Then, you'll learn to implement an RTS-style free roaming camera from scratch. From there, you'll move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Then, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG). The goal of this course is to help you build complex games with Unreal Engine. This Learning Path is authored by some of the best in the field. About the Author Mike Sill is a 3D Artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic's Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an Engine Artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA videogame titles. Jonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they've shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.

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