Learning Game Design: Part 2

所在平台: Udemy

课程主页: https://www.udemy.com/course/learning-game-design-part-2/

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本课程(“游戏设计入门:第二部分”)是为那些渴望设计视频游戏或桌面游戏但缺乏相关信息的人士准备的。课程将详细介绍游戏设计的整个流程,包括可能的结构、学习的最佳途径、定义游戏优劣的标准、设计框架的构建方法、工作记录的保存技巧以及辅助学习的软件。课程旨在纠正许多新手游戏设计师的误区,例如认为游戏设计仅依赖于一个绝妙的点子,或者认为所有人都应该喜欢自己喜欢的游戏。 **课程亮点:** * **实用的流程导向:** 关注从头到尾完成游戏的过程,而非仅仅启动项目。 * **系统性知识:** 讲解游戏设计过程、结构、评价标准、框架构建和记录方法。 * **破除误区**: 帮助学习者澄清关于游戏设计的常见错误观念。 * **聚焦设计本身**: 明确课程内容仅限于游戏设计,不涉及编程、美术、音效等游戏开发领域。 * **高质量学习体验**: 课程不提供大规模折扣,以尊重全价或接近全价购买课程的学员。 **课程适用人群:** * 有志于设计视频游戏或桌面游戏的设计新手。 * 希望系统了解游戏设计流程和方法的学习者。 * 希望纠正自身对游戏设计误区的学员。 **课程强调:** 游戏设计是一项职业,而非一蹴而就的事情,需要持续学习和实践。本课程是学习游戏设计的起点,而非终点。

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[Note: This course exists because my original course "Learning Game Design: as a job or a hobby" more than doubled in size over time, becoming much too large for Udemy's new structure. That massive course is no longer available, instead there is "Learning Game Design" parts 1 and 2. As with that original course, this one is not subject to massive discounts, which only serve to offend those who paid full or near-full price.] This pair of "Learning Game Design" courses (this is Part 2) is designed for people who want to design games - video or tabletop - but lack information about what is really involved and how to go about it. It's not rocket science, but commercial design is a JOB - one that cannot be done by rote, there is no "Easy Button". I'm not here to encourage you, or entice you, or entertain you, I'm here to inform you. I assume you have the motivation to learn how to design games, you just need to know how. And that means you need to do it from start to finish, to complete games rather than merely start them. We'll discuss the process of game design, the possible structures in games, the best way to start learning game design, what makes a game good (there's a great variety of opinion about this), ways to provide a framework for your design efforts, ways to keep records of your work, software to help you learn. Many aspiring game designers have crippling misconceptions (such as the notion that it's all about a great idea, or that everyone likes the same games they do), and I'll try to clear those out of your way. This is not a "comprehensive" series because there's no such thing. It is a pair of courses about learning game design. Learning is a process that goes on throughout a game designer's career, and it starts here. This class will never be offered for free or at very deep discounts. That is disrespectful to me and to the students who pay full price or near it. Keep in mind, this course is not about game development, that is, not about programming, art, sound, and so forth. It is only about game design.Most so-called "game design" courses are actually about game development, with just a little game design involved. Following are comments from people who took the original course "Learning Game Design: as a job or a hobby": Great course! Good for the starter like myself:) Currently I follow this course (at 75% so far) and its a great course for beginner game designers like myself. The course is not a 1 click button and after your a game designer no (please send message if you found that course btw) but it gives a good frame work, hand outs, ideas and background about both video games and tabletop games. So if you wanted to start with game design this is a great first step. The teacher is clear and good to follow ( I am a student from The Netherlands and got no problem following this course). Also the course got some assignment I strongly recommend doing them I finaly found out why I Hate Monopoly:) Cheers all hope this was usefull, Jimmy == Mark Frazier President Designs In Creative Entertainment, LLC. An ideal introduction to game design Dr. Pulsipher distills the critical elements of designing games into manageable chunks. This is an ideal course to take if you are interested in designing games, regardless of whether you intend to pursue it as a career or not. Much of the material covers the specifics of the process of game design, but there is alot of prime advice to be had in the lectures on creating the right conditions for quality feedback and on understanding the realities of the publishing business. A must-have certification if you're serious about designing, and I'd say, even publishing games! == Pull Back the Curtain on the Game Design Process I know that in the past there's only been a couple of times that I managed to blunder into some sort of prototype, but I had no clue as to what I was doing that was different than usual. Well.the material in this course nails down precisely what to do to get over that initial hump. It can save you from countless false starts and dumb ideas. And unlike other commentary on the design process, Dr. Pulsipher provides a whole menu of things that you can do in each phase of development. This material reveals more of the dials and knobs of gaming than I even knew existed. And being aware of these things was enough to shift me from having an occasional promising idea to having more ideas than I know what to do with. Even just playing new games now, I cannot help but see "behind the curtain" and into the dilemmas the designers were facing. If you care about game design and actually do the work that this course entails, you are in for a profoundly illuminating experience.

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