Learning Game Design: Part 1

所在平台: Udemy

课程主页: https://www.udemy.com/course/learning-game-design-part-1/

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课程名称:学习游戏设计:第一部分 课程概述:本课程是为了满足那些想要设计游戏(无论是视频游戏还是桌面游戏)但缺乏相关知识和方法的人的需求而设立的。课程的设计旨在帮助学习者了解游戏设计的真实过程,而非简单的表面知识。我们将讨论游戏设计的流程、游戏结构的可能性、学习游戏设计的最佳起点、什么样的游戏才算优秀(意见各异)以及如何为设计工作提供框架。此外,还将分享记录工作进展的方法和学习所需的软件。 许多初学的游戏设计师存在着严重的误解,例如认为成功的关键在于一个绝佳的点子,或认为每个人的口味都与自己相同。课程将帮助学员消除这些误区。本课程并不是关于游戏开发(即编程、艺术、音效等),而是专注于游戏设计的精髓。 这是一套学习游戏设计的课程,学习的过程将伴随着设计师的职业生涯,而课程的起点就是这里。请注意,此课程永远不会免费或大幅度折扣,因为这对付全价或接近全价的学生是不尊重的。课程内容得到了参加过原始课程“作为职业或爱好的游戏设计学习”的学员的积极反馈,他们认为课程为初学者提供了良好的框架和背景知识,让他们对桌面游戏和视频游戏的设计有了更深入的理解。 学习游戏设计的过程涉及对游戏的各个方面的深入探讨,适合有志于将游戏设计作为职业或爱好的学习者。这个课程将为你提供很有价值的见解和启发,帮助你更好地理解和实践游戏设计。

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[Note: This course exists because my original course "Learning Game Design: as a job or a hobby" more than doubled in size over time, becoming much too large for Udemy's new structure. That massive course is no longer available, instead there is "Learning Game Design" parts 1 and 2. As with that original course, this one is not subject to massive discounts, which only serve to offend those who paid full or near-full price.] This pair of "Learning Game Design" courses is designed for people who want to design games - video or tabletop - but lack information about what is really involved and how to go about it. It's not rocket science, but commercial design is a JOB - one that cannot be done by rote, there is no "Easy Button". I'm not here to encourage you, or entice you, or entertain you, I'm here to inform you. I assume you have the motivation to learn how to design games, you just need to know how. And that means you need to do it from start to finish, to complete games rather than merely start them. We'll discuss the process of game design, the possible structures in games, the best way to start learning game design, what makes a game good (there's a great variety of opinion about this), ways to provide a framework for your design efforts, ways to keep records of your work, software to help you learn. Many aspiring game designers have crippling misconceptions (such as the notion that it's all about a great idea, or that everyone likes the same games they do), and I'll try to clear those out of your way. This is not a "comprehensive" series because there's no such thing. It is a pair of courses about learning game design. Learning is a process that goes on throughout a game designer's career, and it starts here. This class will never be offered for free or at very deep discounts. That is disrespectful to me and to the students who pay full price or near it. Keep in mind, this course is not about game development, that is, not about programming, art, sound, and so forth. It is only about game design.Most so-called "game design" courses are actually about game development, with just a little game design involved. Following are comments from people who took the original course "Learning Game Design: as a job or a hobby": Great course! Good for the starter like myself:) Currently I follow this course (at 75% so far) and its a great course for beginner game designers like myself. The course is not a 1 click button and after your a game designer no (please send message if you found that course btw) but it gives a good frame work, hand outs, ideas and background about both video games and tabletop games. So if you wanted to start with game design this is a great first step. The teacher is clear and good to follow ( I am a student from The Netherlands and got no problem following this course). Also the course got some assignment I strongly recommend doing them I finaly found out why I Hate Monopoly:) Cheers all hope this was usefull, Jimmy == Mark Frazier President Designs In Creative Entertainment, LLC. An ideal introduction to game design Dr. Pulsipher distills the critical elements of designing games into manageable chunks. This is an ideal course to take if you are interested in designing games, regardless of whether you intend to pursue it as a career or not. Much of the material covers the specifics of the process of game design, but there is alot of prime advice to be had in the lectures on creating the right conditions for quality feedback and on understanding the realities of the publishing business. A must-have certification if you're serious about designing, and I'd say, even publishing games! == Pull Back the Curtain on the Game Design Process I know that in the past there's only been a couple of times that I managed to blunder into some sort of prototype, but I had no clue as to what I was doing that was different than usual. Well.the material in this course nails down precisely what to do to get over that initial hump. It can save you from countless false starts and dumb ideas. And unlike other commentary on the design process, Dr. Pulsipher provides a whole menu of things that you can do in each phase of development. This material reveals more of the dials and knobs of gaming than I even knew existed. And being aware of these things was enough to shift me from having an occasional promising idea to having more ideas than I know what to do with. Even just playing new games now, I cannot help but see "behind the curtain" and into the dilemmas the designers were facing. If you care about game design and actually do the work that this course entails, you are in for a profoundly illuminating experience.

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