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所在平台: Udemy |
课程主页: https://www.udemy.com/course/learning-3ds-max-after-knowing-maya-modeling/
课程评论:没有评论
**课程名称:** 学习 3ds Max (基于 Maya 基础):建模 **课程概述:** 本课程专为已掌握 Maya 基础但希望快速过渡到 3ds Max 的用户而设计。当软件成为您进步的唯一障碍,并且您不熟悉新的操作流程时,可能会感到沮丧。许多 3ds Max 入门教程冗长且涵盖您已了解的基础知识,耗费时间。本课程旨在高效地帮助您熟悉 3ds Max,并展示在不同软件之间转移技能的便捷性。 课程将重点讲解游戏艺术开发中日常使用的核心工具和技术(建模、UV 展 UV 展开、烘焙),并与 Maya 中的相应操作进行对比。无论您是为了新的工作职位需要快速掌握 3ds Max,还是作为学生希望提升简历吸引力,本课程都将为您提供所需的知识和技能。 **学习目标:** * 快速适应 3ds Max 的操作界面和工作流程。 * 理解 3ds Max 中与 Maya 对应的建模工具和技术。 * 掌握游戏艺术开发中的建模、UV 展开和烘焙等关键流程。 * 有效转移 Maya 的建模技能到 3ds Max。 * 提升在 3ds Max 方面的专业能力,增强就业竞争力。
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it. Most tutorials for learning 3ds max are fundamentals video that are long and drawn out covering topics that you already understand, you're just looking for the information on how to transfer the skills you already have from working in Maya. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in 3ds max. This becomes irritating and wastes your time. This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.