Learners Guide to 3D Character Creation Volume 1

所在平台: Udemy

课程主页: https://www.udemy.com/course/learners-guide-to-3d-character-creation-vol-1-zbrush-2021/

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**课程名称:** ZBrush & Retopology 3D角色创作学习指南(第一卷) **课程概述:** 本课程是ZBrush & Retopology 3D角色创作系列的第一卷,专注于教授如何在ZBrush中进行3D角色雕刻和拓扑。我们以“赛博朋克黑客”为主题,通过两种创新的教学方法帮助您练习和提升雕刻技能: 1. **分屏模式 (Split Screen Mode):** 适合初学者和中级学习者。我们将角色分解成不同的网格部分,演示如何在ZBrush中导入并使用分屏模式,实现左右屏幕同时显示模型,方便交互式学习。 2. **多2D正交参考:** 适合中高级学习者。提供角色的多角度2D参考图,辅助您进行雕刻。 您可以选择任何一种或结合两种方法学习。 **课程内容:** * **ZBrush角色雕刻:** * ZBrush基础入门,确保零基础学员也能跟上。 * 从零开始创建基础模型。 * 从基础模型上“拉出”服装,制作赛博朋克角色的全身服装(行业常用流程)。 * 学习使用Masking和Group Loops等工具创建服装接缝。 * 学习使用ZBrush内置的Fibermesh系统制作头发,并演示多种应用方法。 * **拓扑 (Retopologizing):** * 学习多种拓扑方法,将高精度雕刻模型转换为低精度模型: 1. **自动拓扑:** 使用ZRemesher 3.0,并结合ZRemesher Guides Lines Brush引导边缘流。 2. **手动拓扑:** 使用ZModeler工具的Edge Extrusion,为高精度雕刻模型提供更灵活的3D建模选项。 **注意:** 本课程是系列的第一部分,主要侧重于3D角色雕刻和拓扑。后续课程将涵盖UV展开、纹理绘制和渲染。

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Hello and Welcome to Learners Guide to 3D Character Creation Vol 1: Zbrush & Retopology A new course dedicated to teaching how to sculpt, retopologize, 3D Characters all within Zbrush!Here not only are we focused on teaching you how to make 3D characters but also give emphasis through the course in "practicing" your skills as a sculptor OR beginner sculptor when creating 3D characters, therefore we chose a fun character theme challenge: The Cyberpunk Hacker! To that end, we crafted a course that will deliver 2 new unique approaches in teaching character creation by affording you the opportunity to sculpt through Split Screen Mode OR Multiple 2D Orthographic References - Split Screen Mode was introduced back in Zbrush version 2019.1 which has become more of a updated method of practicing your sculpting techniques geared toward the beginner but also intermediate users who are interested. This is where we the instructors break up our character into sections of decimated meshes and demonstrate how they would be imported into your zbrush file. Next we go over the basics of how to turn on split screen mode in your Zbrush viewport to have 2 screens, our mesh on the left and your mesh on the right! From there you interactively work with us when we sculpt this character out! ( checkout our the promotional video above right corner for demonstration in what to expect). - Multiple 2D Orthographic References - Of course for more intermediate to advance users don't need to take Split Screen Mode approach, alternatively we will be providing you multiple 2D orthographic references of the character in many of the areas to help aid in your sculpting process as we guide you in the sculpting of this character course.Feel free to learn through either approach OR a combinations of both!What we will teachZBRUSH CHARACTER SCULPTING: - A quick section breakdown to the basics of Zbrush for the beginner so no one gets left behind before we start. - How to create your own base mesh from scratch. (In addition we will be supplying you our own course learning base mesh for you to use as a bonus option) - How to pull clothing off of a blank base mesh to sculpt full body clothing of a Cyberpunk Character as is done commonly in the industry pipeline. - Illustrate how to create seams utilizing fun combinations such as group loops with masking - Learn to craft hair within Zbrush through it's built in hair system Fibermesh, and demonstrate several methods to apply the hair upon the meshRETOPOLOGIZING: - Learn several methods of retopologizing (process of creating Low Rez 3D models from High Rez sculpted meshes) Those methods below are: 1. The first is: Is an auto retopologizing approach with Zremesher 3.0 utilizing the Zremesher Guides Lines Brush as a method of directing clean edge flow. 2. The second method is a manual retopologizing approach where we use Zmodelers 3D modeling tool Edge Extrusion to provide more flexible option in 3D Character Modeling, over a finished High Rez sculpt.- (Disclaimer - this course is a 2 part course series with this first course being the focus of 3D character sculpting, retopologizing a character into a low rez character model as a primary focus of curriculum. The upcoming second course focuses more to UVing, texturing and rendering)

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